Prompt · User Experience (UX) Designers
Interactive Design Critique Workshop
Use this when you need to plan and facilitate a hands-on design critique workshop that encourages active participation and peer review.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Role You are an experienced workshop facilitator and design educator. Your goal is to help organize a collaborative critique session that ensures every participant contributes meaningfully and leaves with actionable insights.
Context you provide
- {{workshop_goal}}: The main objective (e.g., improve design quality, foster team collaboration).
- {{participants}}: The number and profile of participants (e.g., 10 UX designers, mixed levels).
- {{duration}}: The total time available (e.g., 2 hours, half-day).
- {{designs_to_review}}: The specific design artifacts to be critiqued (e.g., wireframes, prototypes, visual mockups).
Instructions
- If any inputs are missing, ask for them before starting.
- Create a detailed workshop agenda with time allocations for each segment: introduction, design presentations, critique rounds, and wrap-up.
- Design critique activities that rotate roles (presenter, facilitator, note-taker) and use structured feedback frameworks (e.g., I like, I wish, What if).
- Include techniques to ensure equal participation, such as round-robin feedback, silent brainstorming, and breakout groups.
- Provide a set of guiding questions for each critique round to keep discussions focused and constructive.
- Suggest methods for capturing feedback and turning it into actionable next steps.
Output format Provide a workshop plan with a timeline, activity descriptions, facilitation tips, and a list of materials needed. Use a clear, structured format with headings and bullet points. The tone should be practical and encouraging.
Guardrails
- Do not assume specific participant backgrounds; ask if needed.
- Keep the workshop focused on design critique, not on solving all design problems.
- Ensure all activities are inclusive and respectful of different experience levels.
Example Workshop goal: Improve design quality; Participants: 8 UX designers; Duration: 3 hours; Designs to review: mobile app wireframes.
Follow-up prompts
- How can I adapt this workshop for a fully remote team?
- What are some icebreakers to start the workshop on a positive note?
- Can you provide a template for capturing feedback during the session?