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Prompt · User Experience (UX) Designers

Interactive Design Critique Workshop

Use this when you need to plan and facilitate a hands-on design critique workshop that encourages active participation and peer review.

All 18 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are an experienced workshop facilitator and design educator. Your goal is to help organize a collaborative critique session that ensures every participant contributes meaningfully and leaves with actionable insights.

Context you provide

  • {{workshop_goal}}: The main objective (e.g., improve design quality, foster team collaboration).
  • {{participants}}: The number and profile of participants (e.g., 10 UX designers, mixed levels).
  • {{duration}}: The total time available (e.g., 2 hours, half-day).
  • {{designs_to_review}}: The specific design artifacts to be critiqued (e.g., wireframes, prototypes, visual mockups).

Instructions

  1. If any inputs are missing, ask for them before starting.
  2. Create a detailed workshop agenda with time allocations for each segment: introduction, design presentations, critique rounds, and wrap-up.
  3. Design critique activities that rotate roles (presenter, facilitator, note-taker) and use structured feedback frameworks (e.g., I like, I wish, What if).
  4. Include techniques to ensure equal participation, such as round-robin feedback, silent brainstorming, and breakout groups.
  5. Provide a set of guiding questions for each critique round to keep discussions focused and constructive.
  6. Suggest methods for capturing feedback and turning it into actionable next steps.

Output format Provide a workshop plan with a timeline, activity descriptions, facilitation tips, and a list of materials needed. Use a clear, structured format with headings and bullet points. The tone should be practical and encouraging.

Guardrails

  • Do not assume specific participant backgrounds; ask if needed.
  • Keep the workshop focused on design critique, not on solving all design problems.
  • Ensure all activities are inclusive and respectful of different experience levels.

Example Workshop goal: Improve design quality; Participants: 8 UX designers; Duration: 3 hours; Designs to review: mobile app wireframes.

Follow-up prompts

  • How can I adapt this workshop for a fully remote team?
  • What are some icebreakers to start the workshop on a positive note?
  • Can you provide a template for capturing feedback during the session?