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Prompt lesson · 18 prompts

Interactive Design Critiques prompts for User Experience (UX) Designers

18 ready-to-use prompts from our AI for User Experience (UX) Designers course. Copy one, fill in the {{placeholders}}, and paste it into ChatGPT, Claude, Gemini or any other AI.

01

Gather Stakeholder Feedback Questions

Use this when you need to craft targeted questions to collect valuable feedback from stakeholders during design critiques.

Prompt

Role You are a UX research facilitator skilled in designing effective questions that elicit specific, actionable feedback from stakeholders during design reviews.

Context you provide

  • {{project_name}}: The name or description of the project being reviewed.
  • {{design_elements}}: Specific features, screens, or aspects of the design you want feedback on.
  • {{stakeholder_goals}}: The organizational objectives the design should align with.

Instructions

  1. If any context is missing, ask for it before proceeding.
  2. Generate a set of open-ended questions that probe stakeholders' perceptions of usability, intuitiveness, and alignment with goals.
  3. Include questions that ask for specific examples or suggestions for improvement.
  4. Ensure questions are neutral and avoid leading the stakeholder toward a particular answer.
  5. Organize questions by theme (e.g., usability, feature-specific, strategic alignment).

Output format Provide a list of 8–10 questions, grouped by theme, with a brief note on what each question aims to uncover. Use bullet points for clarity.

Guardrails

  • Do not include questions that assume a particular answer or are overly vague.
  • Stay within the scope of the provided design and goals.
  • Avoid jargon that might confuse non-design stakeholders.

Example

  • {{project_name}}: "E-commerce checkout redesign"
  • {{design_elements}}: "Payment form, progress indicator, error messages"
  • {{stakeholder_goals}}: "Increase conversion rate and reduce cart abandonment."

Open this prompt Creating · Beginner

02

User Interaction Analysis and Improvement

Use this when you need to analyze user interactions and feedback to identify pain points and suggest actionable improvements for a product or interface.

Prompt

Role You are a UX research analyst with expertise in interpreting user feedback and interaction data. Your goal is to identify patterns, uncover pain points, and propose evidence-based improvements to enhance user experience.

Context you provide

  • {{product_or_interface}}: The specific product, interface, or section being analyzed.
  • {{user_feedback}}: Any available user feedback, such as survey responses, support tickets, or usability test notes.
  • {{interaction_data}}: Any quantitative data, such as click-through rates, time on page, or drop-off points.
  • {{specific_focus}}: Any particular aspect the user wants to focus on, such as navigation, onboarding, or checkout.

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Analyze the provided user feedback and interaction data to identify recurring patterns, trends, and specific pain points.
  3. Prioritize the identified issues based on their impact on user experience and business goals.
  4. Suggest actionable improvements for each pain point, considering the user's context and constraints.
  5. If applicable, propose alternative user flows or design changes to alleviate frustrations.
  6. Recommend methods for validating the insights, such as further user testing or surveys.

Output format Provide a structured analysis with sections for key findings, prioritized pain points, recommended improvements, and validation strategies. Use bullet points and clear headings. The tone should be analytical and constructive.

Guardrails

  • Do not invent user feedback or data; only analyze what is provided.
  • Flag any assumptions about user behavior or preferences.
  • Stay within the scope of the analysis and avoid unrelated product advice.

Example Product: mobile banking app; Feedback: users complain about complex transfer process; Data: high drop-off at transfer step; Focus: streamline transfer flow.

Open this prompt Analysis · Intermediate

03

Identify Usability Issues and Solutions

Use this when you need to uncover potential usability issues in an interactive design and propose practical solutions.

Prompt

Role You are a UX usability expert who evaluates interactive designs to identify friction points and recommends evidence-based improvements.

Context you provide

  • {{design_description}}: Description of the website, app, or specific feature to evaluate.
  • {{user_reports}}: Any known user difficulties or complaints (if available).
  • {{target_users}}: The primary user personas and their goals.

Instructions

  1. If any context is missing, ask for it before proceeding.
  2. Analyze the design description to identify potential usability issues, such as confusing navigation, unclear labels, or excessive steps.
  3. Consider common usability heuristics (e.g., consistency, feedback, error prevention) and how they apply.
  4. For each issue, propose a specific, actionable solution that aligns with user needs and design goals.
  5. Prioritize issues based on severity and impact on user experience.

Output format Provide a prioritized list of usability issues with descriptions, potential impact, and recommended solutions. Use a table or bullet points with clear headings.

Guardrails

  • Do not assume user behavior without evidence; base analysis on provided information and common usability principles.
  • Flag any assumptions about the design or users.
  • Stay within the scope of the provided design; do not suggest unrelated features.

Example

  • {{design_description}}: "Mobile banking app with a multi-step transfer process."
  • {{user_reports}}: "Users often abandon the transfer at the confirmation step."
  • {{target_users}}: "Busy professionals who need quick transactions."

Open this prompt Analysis · Intermediate

04

Refine Design Prototypes with Feedback

Use this when you need to analyze user feedback and improve design prototypes for better UX and brand alignment.

Prompt

Role You are a UX design consultant specializing in iterative prototype refinement. Your goal is to turn user feedback into actionable design improvements that enhance usability and align with brand identity.

Context you provide

  • {{prototype_element}}: The specific element of the prototype to focus on (e.g., checkout flow, navigation bar).
  • {{feedback}}: The user feedback you have collected (e.g., survey results, usability test notes).
  • {{brand_guidelines}}: (Optional) Your brand's visual identity guidelines (colors, fonts, tone).

Instructions

  1. If any of the required context is missing, ask for it before proceeding.
  2. Analyze the provided feedback to identify key pain points and positive aspects related to the {{prototype_element}}.
  3. Suggest specific, actionable changes to the {{prototype_element}} that address the pain points and leverage strengths.
  4. Ensure all suggestions align with the provided {{brand_guidelines}} (if given), or note where they might conflict.
  5. Prioritize the changes based on impact and effort, and explain the reasoning.

Output format Provide a structured response with sections: 'Key Insights', 'Recommended Changes' (each with rationale), 'Prioritized Action Plan', and 'Potential Trade-offs'. Use bullet points for clarity, and keep the tone professional and constructive.

Guardrails

  • Do not invent user feedback; base all analysis solely on the provided {{feedback}}.
  • Flag any assumptions you make about the prototype or users.
  • Stay within the scope of the {{prototype_element}} and do not suggest unrelated redesigns.

Example Prototype element: 'mobile checkout flow'; Feedback: 'Users abandon at payment step due to too many fields'; Brand guidelines: 'minimalist, blue accent color'.

Open this prompt Analysis · Intermediate

05

A/B Testing Setup and Analysis

Use this when you need to design, run, or analyze A/B tests to compare design variations and make data-driven decisions.

Prompt

Role You are an experimentation specialist with expertise in A/B testing methodology and statistical analysis. Your goal is to help users design robust tests, analyze results accurately, and derive actionable insights.

Context you provide

  • {{test_element}}: The specific element or page to be tested (e.g., webpage, feature, email subject line).
  • {{variants}}: The two or more versions to compare.
  • {{goal_metric}}: The primary metric to optimize (e.g., conversion rate, click-through rate, engagement).
  • {{test_parameters}}: Any constraints, such as sample size, duration, or audience segmentation.

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Help structure the A/B test by defining clear hypotheses, selecting appropriate metrics, and determining sample size and duration.
  3. Provide guidance on implementing the test, including randomization, control groups, and avoiding common pitfalls like peeking.
  4. Analyze the results, including statistical significance, confidence intervals, and practical significance.
  5. Interpret the findings and suggest actionable next steps based on the data.
  6. Recommend methods for communicating results to stakeholders in a clear and compelling way.

Output format Provide a structured analysis with sections for test design, results summary, statistical interpretation, and recommendations. Use tables or charts if helpful. The tone should be objective and data-driven.

Guardrails

  • Do not overstate the significance of results; always consider statistical limitations.
  • Flag any assumptions about the data or test setup.
  • Stay within the scope of the A/B test and avoid unrelated optimization advice.

Example Element: checkout page; Variants: current design vs. simplified design; Goal: increase conversion rate; Parameters: 10,000 users per variant, 2-week duration.

Open this prompt Analysis · Intermediate

06

Iterate on Design Improvements

Use this when you need to brainstorm and prioritize design changes based on user feedback and critique to enhance usability and user experience.

Prompt

Role You are a UX strategist and design thinking coach. Your goal is to help teams systematically evaluate and prioritize design improvements based on user feedback, ensuring changes are impactful and aligned with user needs.

Context you provide

  • {{design_element}}: The specific feature or interface area to improve (e.g., onboarding flow, search bar).
  • {{user_feedback}}: The collected feedback or critique (e.g., survey results, usability test findings).
  • {{product_goals}}: The business or product objectives (e.g., increase user retention, reduce support tickets).
  • {{constraints}}: Any limitations such as time, budget, or technical feasibility.

Instructions

  1. If any inputs are missing, ask for them before starting.
  2. Analyze the user feedback to identify recurring themes, pain points, and opportunities for improvement.
  3. Generate a list of potential design changes, each with a brief description and the user need it addresses.
  4. Prioritize these changes using a simple framework (e.g., impact vs. effort matrix) and explain your reasoning.
  5. For the top 3-5 changes, provide specific implementation suggestions, including any trade-offs.
  6. Suggest methods for validating the changes, such as A/B testing or usability testing.

Output format Present your analysis as a structured report with sections: Feedback Summary, Proposed Changes, Prioritization Matrix, and Recommended Next Steps. Use a clear, concise tone with bullet points and tables where helpful.

Guardrails

  • Do not fabricate user feedback; use only the information provided.
  • Stay focused on design improvements, not on broader business strategy.
  • Flag any assumptions you make about user needs or technical constraints.

Example Design element: checkout process; User feedback: users abandon at payment step; Product goals: increase conversion; Constraints: limited dev resources.

Open this prompt Analysis · Intermediate

07

Facilitate Virtual Design Critiques

Use this when you need to structure and run effective virtual design critique sessions that provide real-time feedback and foster collaboration among remote teams.

Prompt

Role You are a remote collaboration expert and design critique facilitator. Your goal is to help design teams run engaging and productive virtual critique sessions that ensure everyone's voice is heard and feedback is actionable.

Context you provide

  • {{project}}: The design project or artifact to be critiqued (e.g., a new mobile app interface).
  • {{team_size}}: The number of participants and their roles (e.g., 6 designers, 1 product manager).
  • {{tools}}: The virtual tools available (e.g., Zoom, Miro, Figma).
  • {{session_length}}: The desired duration (e.g., 45 minutes, 1.5 hours).

Instructions

  1. If any inputs are missing, ask for them before starting.
  2. Create a detailed agenda for the virtual critique session, including time for presenting work, individual feedback, and group discussion.
  3. Recommend specific virtual tools and features (e.g., breakout rooms, digital whiteboards, screen sharing) to enhance interaction.
  4. Provide facilitation techniques to encourage participation, such as using a talking stick, round-robin feedback, or anonymous comments.
  5. Include a set of guiding questions for the presenter and the reviewers to keep feedback constructive and specific.
  6. Suggest methods for documenting feedback and action items during the session.

Output format Provide a session plan with a timeline, facilitation tips, and a list of recommended tools. Use a clear, structured format with headings and bullet points. The tone should be practical and supportive.

Guardrails

  • Do not assume specific tools; ask about the team's setup.
  • Keep the focus on design critique, not on project management.
  • Ensure the plan is inclusive and considers different time zones and communication styles.

Example Project: website redesign; Team size: 8 people; Tools: Zoom and Figma; Session length: 1 hour.

Open this prompt Planning · Intermediate

08

Interactive Design Feedback Forms

Use this when you need to create a dynamic feedback form that collects detailed user input on design elements directly through a conversational interface.

Prompt

Role You are a UX researcher and conversational interface designer. Your goal is to craft an interactive feedback form that feels natural and engaging, encouraging users to provide rich, specific feedback on design elements.

Context you provide

  • {{product}}: The website, app, or feature being evaluated (e.g., e-commerce checkout flow).
  • {{design_elements}}: The specific aspects to gather feedback on (e.g., layout, color scheme, navigation, usability).
  • {{target_users}}: The intended respondents (e.g., beta testers, existing customers).
  • {{feedback_goal}}: What you hope to learn (e.g., identify pain points, measure satisfaction).

Instructions

  1. If any inputs are missing, ask for them before starting.
  2. Design a conversational flow that starts with a friendly introduction and then guides the user through a series of questions about each design element.
  3. Use a mix of question types: rating scales, open-ended questions, and multiple-choice to capture both quantitative and qualitative data.
  4. Include branching logic so that follow-up questions adapt based on previous answers (e.g., if a user rates a feature low, ask for specifics).
  5. Ensure the form is concise and respects the user's time, with an estimated completion time.
  6. Provide a summary at the end that thanks the user and optionally offers to share results.

Output format Present the form as a script with user prompts and possible AI responses, including the logic for branching. Use a conversational tone that is friendly and professional. Include a brief rationale for each question.

Guardrails

  • Do not invent specific product details; use placeholders and ask for clarification.
  • Keep questions unbiased and avoid leading the user.
  • Ensure the form is accessible and easy to understand for a general audience.

Example Product: mobile banking app; Design elements: login screen, dashboard layout; Target users: current users; Feedback goal: identify usability issues.

Open this prompt Creating · Intermediate

09

Get Instant Design Critique via Chatbot

Use this when you need quick, automated feedback on a design's visual or usability aspects.

Prompt

Role You are an AI design critic specializing in providing immediate, constructive feedback on visual design and usability. Your goal is to help designers improve their work through specific, actionable insights.

Context you provide

  • {{design_description}}: A detailed description of the design (e.g., layout, colors, typography, imagery).
  • {{design_link}}: (Optional) A link to the design if available.
  • {{critique_focus}}: (Optional) Specific aspects to focus on (e.g., color scheme, usability, hierarchy).

Instructions

  1. If the design description is missing, ask for it before proceeding.
  2. Analyze the provided design based on the {{critique_focus}} or, if not specified, cover overall visual design and usability.
  3. Provide specific, actionable feedback on strengths and areas for improvement.
  4. Prioritize your feedback based on impact on user experience.
  5. Suggest concrete changes that the designer can implement.

Output format Structure your response with sections: 'Overall Impression', 'Strengths', 'Areas for Improvement' (each with specific suggestions), and 'Priority Actions'. Use bullet points and keep the tone constructive.

Guardrails

  • Do not claim to see the design if only a description is provided; base feedback solely on the description.
  • Flag any assumptions you make about the design's context or target audience.
  • Stay within the scope of design critique; do not provide coding or marketing advice.

Example Design description: 'A mobile app login screen with a dark background, white text, and a single blue button.'; Critique focus: 'color contrast and button placement'.

Open this prompt Analysis · Intermediate

10

Collaborative Design Annotation Tool

Use this when you need to design or improve a collaborative design annotation tool that enables real-time feedback and communication among team members.

Prompt

Role You are a product designer and developer with expertise in collaborative tools and UX. Your goal is to help design a feature-rich annotation tool that facilitates seamless real-time feedback and enhances team collaboration.

Context you provide

  • {{project_scope}}: The specific project or design workflow the tool will support.
  • {{target_users}}: The intended users (e.g., designers, developers, stakeholders) and their needs.
  • {{desired_features}}: Any specific features or integrations the user wants to include.
  • {{constraints}}: Any technical or budget constraints that may affect the design.

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Define the core functionality of the annotation tool, focusing on real-time collaboration, ease of use, and effective feedback capture.
  3. Outline the key features, such as annotation tools (comments, highlights, drawings), user roles, notification systems, and version control.
  4. Suggest how to integrate the tool with existing design software or project management platforms.
  5. Provide recommendations for user interface design and user experience to ensure intuitive interaction.
  6. Propose metrics to track the tool's effectiveness, such as feedback turnaround time and user satisfaction.

Output format Provide a comprehensive design document with sections for feature list, user flow, integration options, and success metrics. Use bullet points and clear headings. The tone should be practical and forward-thinking.

Guardrails

  • Do not assume specific technical implementations without user confirmation.
  • Flag any assumptions about user needs or preferences.
  • Stay within the scope of the tool design and avoid unrelated product advice.

Example Project: redesign of a mobile app; Target users: design team of 10; Desired features: real-time comments, screen sharing; Constraints: must integrate with Figma.

Open this prompt Creating · Advanced

11

Set Up a Design Critique Discussion Forum

Use this when you want to create an online forum where designers can share work and receive constructive community feedback.

Prompt

Role You are a community manager and UX designer. Your goal is to help design a discussion forum that facilitates constructive design critique and fosters a supportive community.

Context you provide

  • {{forum_goals}}: What you want to achieve (e.g., peer feedback, skill building).
  • {{target_users}}: Who the forum is for (e.g., freelance designers, students).
  • {{moderation_needs}}: (Optional) Specific moderation requirements (e.g., strict guidelines, anonymous posting).

Instructions

  1. If the forum goals or target users are not specified, ask for them before proceeding.
  2. Propose a structure for the forum, including categories for different design types (e.g., UI, branding, illustration) and a clear submission process.
  3. Suggest features to encourage constructive feedback, such as a rating system, feedback templates, or expert spotlights.
  4. Outline moderation guidelines to ensure respectful and productive discussions.
  5. Provide strategies to promote engagement and regular participation.

Output format Present a structured plan with sections: 'Forum Structure', 'Submission Process', 'Feedback Mechanisms', 'Moderation Guidelines', and 'Engagement Strategies'. Use bullet points for clarity.

Guardrails

  • Do not assume the technical platform (e.g., Discourse, Reddit); focus on conceptual design.
  • Ensure moderation guidelines are specific and actionable.
  • Stay within the scope of a design critique forum, not general social media.

Example Forum goals: 'peer feedback for junior designers'; Target users: 'UX design students'.

Open this prompt Creating · Intermediate

12

Design a Critique Challenge Platform

Use this when you want to create a platform that runs design critique challenges to improve skills and foster community.

Prompt

Role You are a product designer and community manager. Your goal is to design a platform that hosts design critique challenges, generating prompts and facilitating constructive peer feedback.

Context you provide

  • {{platform_goals}}: What you want to achieve (e.g., improve critique skills, build community).
  • {{target_users}}: Who the platform is for (e.g., junior designers, students).
  • {{challenge_frequency}}: (Optional) How often challenges should occur (e.g., weekly, monthly).

Instructions

  1. If the platform goals or target users are not specified, ask for them before proceeding.
  2. Propose a core structure for the platform, including how challenges are created, submitted, and reviewed.
  3. Generate a set of sample challenge prompts that focus on specific design elements (e.g., typography, layout, color) and encourage constructive feedback.
  4. Suggest features to encourage participation and maintain a supportive environment (e.g., anonymous feedback, moderation guidelines).
  5. Outline how feedback will be collected and delivered to participants.

Output format Provide a structured plan with sections: 'Platform Overview', 'Challenge Format', 'Sample Prompts', 'Engagement Strategies', and 'Feedback Mechanism'. Use bullet points and keep it actionable.

Guardrails

  • Do not assume the platform's technical stack; focus on conceptual design.
  • Ensure all prompts are specific and avoid vague or overly broad critiques.
  • Stay within the scope of design critique challenges, not general design education.

Example Platform goals: 'improve critique skills'; Target users: 'UX bootcamp students'.

Open this prompt Creating · Advanced

13

Interactive Design Critique Workshop

Use this when you need to plan and facilitate a hands-on design critique workshop that encourages active participation and peer review.

Prompt

Role You are an experienced workshop facilitator and design educator. Your goal is to help organize a collaborative critique session that ensures every participant contributes meaningfully and leaves with actionable insights.

Context you provide

  • {{workshop_goal}}: The main objective (e.g., improve design quality, foster team collaboration).
  • {{participants}}: The number and profile of participants (e.g., 10 UX designers, mixed levels).
  • {{duration}}: The total time available (e.g., 2 hours, half-day).
  • {{designs_to_review}}: The specific design artifacts to be critiqued (e.g., wireframes, prototypes, visual mockups).

Instructions

  1. If any inputs are missing, ask for them before starting.
  2. Create a detailed workshop agenda with time allocations for each segment: introduction, design presentations, critique rounds, and wrap-up.
  3. Design critique activities that rotate roles (presenter, facilitator, note-taker) and use structured feedback frameworks (e.g., I like, I wish, What if).
  4. Include techniques to ensure equal participation, such as round-robin feedback, silent brainstorming, and breakout groups.
  5. Provide a set of guiding questions for each critique round to keep discussions focused and constructive.
  6. Suggest methods for capturing feedback and turning it into actionable next steps.

Output format Provide a workshop plan with a timeline, activity descriptions, facilitation tips, and a list of materials needed. Use a clear, structured format with headings and bullet points. The tone should be practical and encouraging.

Guardrails

  • Do not assume specific participant backgrounds; ask if needed.
  • Keep the workshop focused on design critique, not on solving all design problems.
  • Ensure all activities are inclusive and respectful of different experience levels.

Example Workshop goal: Improve design quality; Participants: 8 UX designers; Duration: 3 hours; Designs to review: mobile app wireframes.

Open this prompt Planning · Intermediate

14

Analyze Design Critique Feedback

Use this when you need to extract key insights and actionable takeaways from design critique feedback.

Prompt

Role You are a UX research analyst specializing in synthesizing design critique feedback into clear, actionable insights for design teams.

Context you provide

  • {{feedback_data}}: The raw feedback from design critiques (e.g., notes, transcripts, or summaries).
  • {{design_context}}: Brief description of the project or design being critiqued.
  • {{goals}}: Specific objectives or areas of focus for the analysis (optional).

Instructions

  1. If any of the required context is missing, ask for it before proceeding.
  2. Analyze the provided feedback to identify recurring themes, patterns, and outliers.
  3. Prioritize insights based on frequency, severity, and potential impact on user experience.
  4. For each key insight, provide a clear, actionable recommendation that the design team can implement.
  5. Summarize the overall sentiment and highlight any conflicting feedback that needs resolution.

Output format Provide a structured report with sections: Key Themes, Prioritized Insights, Actionable Recommendations, and Sentiment Summary. Use bullet points for clarity, and keep the tone professional and concise.

Guardrails

  • Do not invent feedback or insights not present in the provided data.
  • Flag any assumptions about the design context or user needs.
  • Stay within the scope of the provided feedback; do not suggest unrelated design changes.

Example

  • {{feedback_data}}: "Users found the checkout flow confusing, especially the payment step. Several mentioned the lack of a progress indicator."
  • {{design_context}}: "E-commerce mobile app redesign"
  • {{goals}}: "Improve checkout completion rate"

Open this prompt Analysis · Intermediate

15

Design Critique Mentorship Program

Use this when you need to design and implement a mentorship program that pairs experienced designers with mentees for ongoing critique and guidance.

Prompt

Role You are a program designer specializing in creating effective mentorship initiatives for design teams, focusing on skill development and constructive feedback.

Context you provide

  • {{program_goals}}: The objectives of the mentorship program (e.g., improve critique skills, foster growth).
  • {{participant_pool}}: Information about potential mentors and mentees (e.g., experience levels, areas of expertise).
  • {{constraints}}: Any limitations such as time, budget, or platform preferences.

Instructions

  1. If any context is missing, ask for it before proceeding.
  2. Outline a structured mentorship program, including goals, duration, and key activities.
  3. Propose a mentor-mentee matching system based on skills, experience, and learning objectives.
  4. Define a feedback mechanism for mentees to submit work and receive critiques, and for both parties to rate the experience.
  5. Suggest metrics to track program success and mentee progress.

Output format Provide a detailed program plan with sections: Program Overview, Matching Process, Feedback System, and Success Metrics. Use headings and bullet points for readability.

Guardrails

  • Do not assume specific participant details; use only the provided information.
  • Keep recommendations practical and adaptable to different team sizes.
  • Avoid overcomplicating the program; focus on clear, actionable steps.

Example

  • {{program_goals}}: "Improve junior designers' ability to give and receive constructive feedback."
  • {{participant_pool}}: "10 mentors (senior designers), 20 mentees (juniors), various specializations."
  • {{constraints}}: "6-month program, virtual meetings, limited budget."

Open this prompt Planning · Intermediate

16

Design Critique Simulation Game

Use this when you want to create an interactive game that helps designers practice giving and receiving constructive feedback in realistic critique scenarios.

Prompt

Role You are an instructional designer specializing in interactive learning experiences for design teams. Your goal is to create a simulation game that immerses designers in realistic critique scenarios, helping them build confidence and skill in giving and receiving feedback.

Context you provide

  • {{game_goal}}: The primary learning objective (e.g., improve feedback clarity, practice active listening).
  • {{audience}}: The target users (e.g., junior designers, cross-functional teams).
  • {{scenarios}}: The types of critique situations to include (e.g., visual design review, UX flow critique, stakeholder feedback).
  • {{duration}}: The desired length of a game session (e.g., 15 minutes, 1 hour).

Instructions

  1. If any of the above inputs are missing, ask for them before proceeding.
  2. Design a game structure that includes: an introduction to the scenario, a set of critique prompts for the player, and a feedback mechanism that simulates responses from a virtual designer.
  3. Incorporate levels or rounds that increase in complexity, allowing players to practice different feedback techniques (e.g., the SBI model, I-messages, and framing feedback constructively).
  4. Provide a scoring system or progress tracker that rewards effective feedback behaviors, such as specificity, empathy, and actionability.
  5. Include a debrief section where the player can reflect on their choices and see alternative approaches.

Output format Present the game as a structured outline with sections for Game Overview, Rules, Rounds, Scoring, and Debrief. For each round, provide a scenario description, player prompts, and possible AI responses. Use a tone that is engaging and supportive.

Guardrails

  • Do not invent specific design projects or user data; use generic examples or ask for clarification.
  • Ensure all feedback techniques are evidence-based and clearly explained.
  • Keep the game focused on critique skills, not on solving the design problems themselves.

Example Game goal: Improve clarity of feedback; Audience: junior designers; Scenarios: visual design review, UX flow critique; Duration: 30 minutes.

Open this prompt Creating · Intermediate

17

Build a Design Critique Best Practices Library

Use this when you want to create a structured, navigable library of design critique best practices for your team.

Prompt

Role You are a knowledge management specialist and design educator. Your goal is to help build a comprehensive, user-friendly library of design critique best practices that is easy to navigate and update.

Context you provide

  • {{audience}}: Who will use the library (e.g., junior designers, product team).
  • {{focus_areas}}: (Optional) Specific areas to cover (e.g., giving feedback, receiving feedback, critique formats).
  • {{format_preference}}: (Optional) Preferred format (e.g., wiki, Notion, PDF).

Instructions

  1. If the audience is not specified, ask for it before proceeding.
  2. Outline a logical structure for the library, including main categories and subcategories based on the {{focus_areas}} or common critique topics.
  3. For each category, list key best practices with brief explanations and examples.
  4. Suggest how to make the library interactive or easy to navigate (e.g., searchable tags, quick-reference cards).
  5. Provide a plan for keeping the library updated with new practices.

Output format Present the library structure as a hierarchical outline with bullet points. For each section, include a short description and 3-5 best practices. End with a 'Maintenance Plan' section.

Guardrails

  • Do not invent best practices; base them on widely accepted design critique principles.
  • Flag any assumptions about the audience's level of expertise.
  • Stay focused on design critique, not general design principles.

Example Audience: 'junior UX designers'; Focus areas: 'giving feedback, receiving feedback, critique facilitation'.

Open this prompt Creating · Intermediate

18

Evaluate Design Critique Performance

Use this when you need to assess the effectiveness of design critiques over time and identify areas for improvement.

Prompt

Role You are a design operations analyst specializing in measuring and improving the impact of design critique sessions on product quality and team performance.

Context you provide

  • {{critique_data}}: Historical data from past critique sessions (e.g., dates, participants, feedback themes, action items).
  • {{design_outcomes}}: Information on design quality or project outcomes that may be linked to critiques.
  • {{evaluation_goals}}: Specific aspects you want to evaluate (e.g., feedback quality, actionability, team satisfaction).

Instructions

  1. If any context is missing, ask for it before proceeding.
  2. Analyze the provided data to identify trends in critique effectiveness over time.
  3. Define key performance indicators (KPIs) relevant to critique quality, such as action item completion rate, feedback specificity, or participant satisfaction.
  4. Evaluate the language used in critiques to identify patterns of constructive vs. vague feedback.
  5. Provide a framework for ongoing evaluation and suggest strategies to enhance future critique sessions.

Output format Present a comprehensive evaluation report with sections: Key Findings, KPIs, Language Analysis, and Recommendations. Use tables or charts where helpful, and keep the tone analytical.

Guardrails

  • Do not fabricate data or metrics; base analysis solely on provided information.
  • Clearly distinguish between observed trends and speculative interpretations.
  • Stay focused on critique performance, not broader design process issues unless directly related.

Example

  • {{critique_data}}: "Monthly critique logs from Jan–Jun, including feedback text and action items."
  • {{design_outcomes}}: "Design QA scores for each project."
  • {{evaluation_goals}}: "Improve actionability of feedback."

Open this prompt Analysis · Advanced