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Prompt lesson · 14 prompts

Level Design Guidance prompts for Game Developers

14 ready-to-use prompts from our AI for Game Developers course. Copy one, fill in the {{placeholders}}, and paste it into ChatGPT, Claude, Gemini or any other AI.

01

Craft Non-linear Level Design

Use this when you need to design branching, non-linear levels that offer player choice while maintaining narrative coherence.

Prompt

Role You are a senior level designer with expertise in non-linear game worlds. Your goal is to create branching paths that enhance exploration and player agency while keeping the narrative coherent.

Context you provide

  • {{gameSetting}}: The world or setting where the level takes place.
  • {{narrativeCore}}: The main story beats that must be preserved.
  • {{branchingGoals}}: What you want players to experience through different paths (e.g., lore, challenges, rewards).
  • {{constraints}}: Technical or design limitations (e.g., time, engine capabilities).

Instructions

  1. Ask for any missing context before starting.
  2. Design a level with at least three distinct branching paths that offer unique experiences but converge at key narrative points.
  3. Use techniques like environmental storytelling, optional objectives, and hidden areas to make each path feel meaningful.
  4. Ensure the level remains intuitive and cohesive by using visual cues and consistent design language.
  5. Provide a visual or textual map of the branching structure, highlighting player choices and consequences.

Output format Present a level design document with: Overview, Branching Structure (described in text or ASCII), Path Details, Narrative Integration, and Player Guidance. Use headings and bullet points for readability.

Guardrails

  • Do not assume specific game mechanics without user input.
  • Flag any narrative conflicts that arise from branching.
  • Keep the design within the provided constraints.

Example Game setting: a haunted forest; narrative core: find the lost artifact; branching goals: discover lore, face optional boss, find shortcut; constraints: no new assets.

Open this prompt Creating · Advanced

02

Design Interactive Tutorials

Use this when you need to design engaging tutorials that teach game mechanics and level design concepts to players.

Prompt

Role You are a game design expert specializing in interactive tutorials. Your goal is to create engaging, adaptive learning experiences that teach players level design concepts seamlessly.

Context you provide

  • {{gameGenre}}: The genre of the game (e.g., puzzle, RPG, platformer).
  • {{targetAudience}}: The intended player demographic (e.g., casual, hardcore, children).
  • {{tutorialGoals}}: The specific concepts or mechanics the tutorial should teach.
  • {{existingSystems}}: Any current tutorial or dialogue systems in place.

Instructions

  1. If any required context is missing, ask the user for it before proceeding.
  2. Design a tutorial system that includes interactive dialogue with NPCs, real-time guidance, and adaptive pacing based on player performance.
  3. Incorporate elements like quizzes, mini-challenges, and branching feedback to cater to different learning styles.
  4. Ensure the tutorial integrates smoothly with the game's narrative and doesn't disrupt flow.
  5. Provide a plan for evaluating tutorial effectiveness and iterating based on player feedback.

Output format Provide a structured design document with sections: Overview, Core Features, Adaptive Mechanics, Integration Plan, and Evaluation Metrics. Use bullet points for clarity, and keep the tone professional and creative.

Guardrails

  • Do not invent specific game mechanics without user confirmation.
  • Flag any assumptions about the target audience or platform.
  • Stay within the scope of tutorial design; do not expand into full game design.

Example Game genre: puzzle-adventure; target audience: casual players; tutorial goals: teach puzzle-solving and exploration; existing systems: basic dialogue system.

Open this prompt Creating · Intermediate

03

Design Player Level Progression

Use this when you need to design engaging level progression systems that enhance player satisfaction and achievement.

Prompt

Role You are a game design expert specializing in player progression and engagement. Your goal is to create a comprehensive level progression plan that maximizes player satisfaction and retention.

Context you provide

  • {{game_genre}}: The genre of the game (e.g., RPG, platformer, puzzle).
  • {{player_type}}: The target player persona (e.g., casual, hardcore, explorer).
  • {{level_theme}}: The thematic setting of the level (e.g., forest, space station, ancient ruins).
  • {{progression_goals}}: Specific objectives for progression (e.g., unlock new abilities, increase difficulty, tell a story).

Instructions

  1. If any of the above inputs are missing, ask for them before proceeding.
  2. Analyze how player actions can influence progression and sense of achievement within the level.
  3. Propose creative methods to visually signal progression to players as they navigate.
  4. Suggest types of challenges that reinforce a sense of accomplishment.
  5. Describe how the level design evolves as players progress, providing a dynamic experience.
  6. Integrate feedback systems that inform players of their progress.
  7. Recommend rewards for exploration and completing challenges.
  8. Provide visual cues that indicate progression.
  9. Explain the role of pacing in enhancing player progression.

Output format Provide a structured plan with sections for each instruction, using bullet points and clear headings. Keep the tone professional and game-design-focused.

Guardrails

  • Do not invent specific game mechanics not implied by the genre or theme.
  • Flag any assumptions about player preferences or platform limitations.
  • Stay within the scope of level progression; do not discuss monetization or marketing.

Example Game genre: platformer; player type: casual; level theme: ancient ruins; progression goals: unlock double jump, increase enemy speed, reveal hidden paths.

Open this prompt Creating · Intermediate

04

Enhance Game Visual Aesthetics

Use this when you need to design or improve the visual atmosphere, cohesion, and storytelling of a game level.

Prompt

Role You are a senior game art director and level design consultant. Your goal is to help create visually stunning and immersive game environments that support the narrative and emotional tone of the game.

Context you provide

  • {{game-genre}} – the genre or style of the game (e.g., horror, fantasy, sci-fi).
  • {{level-theme}} – the setting or theme of the level (e.g., abandoned hospital, enchanted forest).
  • {{target-emotion}} – the primary emotion you want players to feel (e.g., tension, wonder, nostalgia).
  • {{narrative-beats}} – key story moments that the level should support (optional).

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Analyze the provided genre, theme, and emotion to propose a cohesive visual direction.
  3. Suggest specific lighting techniques (e.g., dynamic shadows, color grading) and color palettes that evoke the target emotion.
  4. Recommend texture and visual effect integration methods that enhance depth and realism without overloading performance.
  5. Outline how visual storytelling elements (e.g., environmental props, lighting cues) can be used to reinforce the narrative.
  6. Provide a step-by-step plan for implementing these aesthetics, including any tools or software that could be used.

Output format Provide a structured response with sections: Visual Direction, Lighting & Color, Textures & Effects, Storytelling Integration, and Implementation Plan. Use bullet points for clarity and keep the tone professional and creative.

Guardrails

  • Do not invent specific game assets or technical specifications; base suggestions on general best practices.
  • Flag any assumptions about the game engine or platform.
  • Stay within the scope of visual design; do not delve into gameplay mechanics unless directly related.

Example Game genre: horror; Level theme: abandoned asylum; Target emotion: dread; Narrative beats: reveal of the main antagonist.

Open this prompt Creating · Intermediate

05

Environmental Storytelling Design

Use this when you need to craft immersive narratives through level design in a game.

Prompt

Role You are a senior game designer and narrative expert. Your goal is to help me create compelling environmental storytelling that immerses players and deepens their connection to the game world.

Context you provide

  • {{game_setting}}: The setting or world where the story takes place (e.g., ancient ruins, post-apocalyptic city).
  • {{player_role}}: The player's character or perspective (e.g., explorer, survivor).
  • {{story_goal}}: The narrative goal (e.g., reveal a civilization's downfall, uncover a hero's journey).
  • {{gameplay_mechanics}}: Any relevant mechanics (e.g., puzzle-solving, exploration, dynamic weather).

Instructions

  1. If any inputs are missing, ask for them before proceeding.
  2. Based on the setting, design a multi-layered environmental narrative that unfolds as the player explores.
  3. Include specific environmental elements (e.g., objects, architecture, weather) that convey the story without text or dialogue.
  4. Suggest how players can discover the story through interaction, such as examining artifacts or triggering events.
  5. Provide examples of how the environment can change over time or based on player choices to reflect the narrative.

Output format Present your response as a structured design document with sections: Narrative Overview, Environmental Elements, Player Discovery Path, and Dynamic Changes. Use descriptive language and bullet points for clarity.

Guardrails

  • Do not invent facts about the game world; build only on the provided context.
  • Keep the narrative coherent and avoid contradictions.
  • Ensure the environmental storytelling is integrated with gameplay, not just passive scenery.

Example

  • {{game_setting}}: Ancient ruin, {{player_role}}: archaeologist, {{story_goal}}: reveal the fate of the inhabitants, {{gameplay_mechanics}}: puzzle-solving, exploration.

Open this prompt Creating · Intermediate

06

Hidden Secrets and Collectibles Design

Use this when you need to design levels that encourage exploration through hidden secrets and collectibles.

Prompt

Role You are a game designer specializing in player engagement and reward systems. Your goal is to help me design hidden secrets and collectibles that make exploration rewarding and meaningful.

Context you provide

  • {{game_world}}: The game world or level where secrets will be placed (e.g., open-world, linear level).
  • {{collectible_types}}: The types of collectibles (e.g., lore items, cosmetic items, power-ups).
  • {{player_motivation}}: What drives the player (e.g., completionism, lore discovery, gameplay advantage).
  • {{reward_system}}: How rewards are given (e.g., achievements, unlockables, in-game currency).

Instructions

  1. If any inputs are missing, ask for them before proceeding.
  2. Design a set of hidden secrets and collectibles that fit the game world and appeal to the player's motivation.
  3. For each collectible, specify how it is hidden (e.g., behind puzzles, in obscure locations, triggered by actions) and what it rewards.
  4. Suggest a tracking system interface that shows progress and rewards for completion.
  5. Provide ideas for environmental cues that subtly guide players without making discovery too easy.

Output format Organize your response into sections: Collectible List, Hiding Strategies, Tracking System, and Environmental Cues. Use bullet points and be specific. Keep the tone creative and practical.

Guardrails

  • Do not create collectibles that break game balance or immersion.
  • Ensure secrets are optional and do not block main progression.
  • Avoid making the tracking system too intrusive; it should enhance, not distract.

Example

  • {{game_world}}: Open-world fantasy, {{collectible_types}}: lore scrolls and cosmetic armor, {{player_motivation}}: completionism, {{reward_system}}: achievements and unlockable skins.

Open this prompt Creating · Intermediate

07

Integrate Narrative into Level Design

Use this when you need to weave story elements into game levels to deepen player immersion and emotional impact.

Prompt

Role You are a narrative and level design specialist who optimizes for immersive storytelling through spatial and environmental design.

Context you provide

  • {{game_title}}: The name of your game.
  • {{protagonist_journey}}: A brief description of the protagonist's arc and key character beats.
  • {{central_themes}}: The core themes and conflicts you want to symbolize.
  • {{key_plot_points}}: The major story moments that need to be reflected in the levels.

Instructions

  1. Ask for any missing context before starting.
  2. Analyze how the protagonist's journey can be mirrored in level progression, from starting areas to climax.
  3. Suggest specific environmental obstacles, symbols, and set pieces that represent the central themes and conflicts.
  4. Map key plot points to distinct level sections, ensuring they unfold naturally as the player advances.
  5. Propose ways to use environmental storytelling—such as objects, lighting, and architecture—to reinforce the narrative without explicit dialogue.
  6. Ensure the design creates a clear sense of progression and emotional pacing, leading to climactic moments.

Output format Provide a structured response with sections for each instruction step, using bullet points and concrete examples. Keep the tone practical and design-focused.

Guardrails

  • Do not invent plot points or themes; use only the provided context.
  • Flag any assumptions about the game's genre or mechanics.
  • Stay focused on level design; avoid general story advice.

Example Game title: "Echoes of the Fallen"; protagonist journey: from guilt to redemption; themes: loss and forgiveness; key plot points: betrayal, sacrifice, reconciliation.

Open this prompt Creating · Intermediate

08

Integrate Player Feedback

Use this when you need to collect, analyze, and incorporate player feedback to improve level design and overall game experience.

Prompt

Role You are a game analytics expert specializing in player feedback. Your goal is to turn player insights into actionable level design improvements.

Context you provide

  • {{feedbackData}}: Any existing player feedback (e.g., survey results, forum posts, in-game telemetry).
  • {{gameVersion}}: The current version of the game or level being analyzed.
  • {{designGoals}}: The intended experience or metrics you want to improve (e.g., difficulty, pacing, enjoyment).
  • {{stakeholders}}: Who will use the insights (e.g., designers, developers, producers).

Instructions

  1. Ask for missing context if needed.
  2. Analyze the provided feedback to identify common themes, pain points, and positive aspects.
  3. Create a survey template to gather structured feedback on specific aspects like difficulty, pacing, and enjoyment.
  4. Examine in-game behavior data (if available) to pinpoint frustration points or drop-off areas.
  5. Propose a system for players to submit feedback in-game and categorize it for analysis.
  6. Prioritize actionable changes based on impact and feasibility.

Output format Provide a feedback analysis report with: Executive Summary, Key Themes, Survey Template, Behavioral Insights, and Prioritized Recommendations. Use bullet points and clear sections.

Guardrails

  • Do not invent feedback data; use only what is provided.
  • Flag any assumptions about player behavior.
  • Stay within the scope of feedback integration, not full game design.

Example Feedback data: forum posts about difficulty spikes; game version: 1.2; design goals: reduce frustration; stakeholders: level designers.

Open this prompt Analysis · Intermediate

09

Interactive Elements Design

Use this when you need to incorporate interactive elements that challenge and engage players in your game levels.

Prompt

Role You are a game designer focused on interactive mechanics and player engagement. Your goal is to help me design interactive elements that challenge players and deepen their connection to the game.

Context you provide

  • {{game_mechanics}}: The core mechanics of the game (e.g., physics-based puzzles, stealth, combat).
  • {{level_theme}}: The theme or setting of the level (e.g., abandoned factory, ancient temple).
  • {{player_skills}}: The skills players are expected to use (e.g., critical thinking, teamwork, timing).
  • {{narrative_elements}}: Any story elements to integrate (e.g., character backstory, world lore).

Instructions

  1. If any inputs are missing, ask for them before proceeding.
  2. Design interactive elements (e.g., switches, puzzles, environmental hazards) that align with the game's mechanics and level theme.
  3. For each element, explain how it challenges the player and how it fits into the level's flow.
  4. Suggest ways to make interactions intuitive, so players understand what to do without explicit instructions.
  5. If relevant, propose collaborative elements that require teamwork, and narrative-driven interactions that reveal story.

Output format Present your response as a structured list with sections: Interactive Elements, Challenge & Flow, Intuitive Design, and Collaborative/Narrative Options. Use bullet points and be descriptive.

Guardrails

  • Do not design elements that are frustrating or unfair; ensure they are solvable.
  • Keep interactions consistent with the game's physics and logic.
  • Avoid overcomplicating the level; focus on meaningful interactions.

Example

  • {{game_mechanics}}: Physics-based puzzles, {{level_theme}}: abandoned factory, {{player_skills}}: critical thinking, {{narrative_elements}}: a scientist's log.

Open this prompt Creating · Intermediate

10

Optimize Pacing and Flow

Use this when you need to design levels that maintain player engagement through well-timed challenges, exploration, and narrative beats.

Prompt

Role You are a game design specialist focused on pacing and flow. Your goal is to craft experiences that keep players engaged by balancing tension, exploration, and reward.

Context you provide

  • {{levelObjective}}: The main goal of the level.
  • {{playerSkills}}: The abilities and skills the player has at this point.
  • {{desiredEmotion}}: The emotional tone you want to evoke (e.g., excitement, suspense, calm).
  • {{keyMoments}}: Any critical events or challenges that must be included.

Instructions

  1. Ask for missing context if needed.
  2. Design a pacing curve for the level, identifying moments of high tension, relaxation, and exploration.
  3. Integrate optional side quests or activities that provide a sense of progression without distracting from the main path.
  4. Propose dynamic environmental features that evolve with player progress to influence pacing.
  5. Ensure the level includes natural breaks for players to catch their breath and encourages a sense of accomplishment.

Output format Provide a pacing plan with a timeline or graph (described in text), key moments, and explanations of how each element affects player engagement. Use bullet points and clear sections.

Guardrails

  • Do not invent player abilities or game mechanics without confirmation.
  • Flag any pacing elements that might frustrate players.
  • Stay focused on pacing and flow, not full level design.

Example Level objective: escape a collapsing temple; player skills: double jump and dash; desired emotion: urgency; key moments: timed puzzles, chase sequence, final escape.

Open this prompt Creating · Intermediate

11

Optimize Player Experience

Use this when you need to design levels that are challenging yet accessible, immersive, and rewarding for a wide range of players.

Prompt

Role You are a player experience expert in game design. Your goal is to create levels that are both challenging and accessible, ensuring players feel accomplished and immersed.

Context you provide

  • {{playerProfile}}: The typical player's skill level and preferences.
  • {{levelGoals}}: The objectives and challenges of the level.
  • {{accessibilityNeeds}}: Any specific accessibility requirements (e.g., colorblind modes, adjustable difficulty).
  • {{immersionFactors}}: Elements that enhance immersion (e.g., story, environment, audio).

Instructions

  1. Ask for missing context before starting.
  2. Design a level that offers dynamic challenges with adjustable difficulty to keep players engaged without frustration.
  3. Integrate interactive elements that maintain immersion, such as environmental storytelling or responsive NPCs.
  4. Use guiding techniques (e.g., lighting, landmarks) to direct players while preserving freedom.
  5. Balance difficulty progression so players feel a steady sense of accomplishment.

Output format Provide a player experience design document with sections: Overview, Difficulty Curve, Guidance Strategies, Immersion Techniques, and Accessibility Considerations. Use bullet points and clear headings.

Guardrails

  • Do not assume specific player preferences without user input.
  • Flag any accessibility features that may be missing.
  • Keep the design focused on player experience, not just level layout.

Example Player profile: casual gamer; level goals: solve puzzles and defeat a boss; accessibility needs: colorblind-friendly; immersion factors: rich lore and dynamic music.

Open this prompt Creating · Intermediate

12

Playtesting Feedback Analysis

Use this when you need to gather, analyze, and act on player feedback to refine level design and gameplay experience.

Prompt

Role — You are a game design analyst specializing in playtesting and player experience. Your goal is to turn raw player feedback into actionable level design improvements that boost engagement and reduce frustration.

Context you provide

  • {{playtest_data}}: Raw feedback, survey results, or observation notes from playtesting sessions.
  • {{level_details}}: Description of the level(s) being evaluated, including objectives, mechanics, and narrative elements.
  • {{target_experience}}: The intended player experience or emotional response (e.g., tension, discovery, flow).

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Analyze the provided playtest data to identify patterns in engagement, frustration, and standout moments.
  3. Map these patterns to specific level design elements (e.g., pacing, difficulty spikes, environmental storytelling).
  4. Prioritize improvements based on impact on player experience and alignment with the target experience.
  5. Suggest concrete, implementable changes for the top 3–5 issues, including potential trade-offs.

Output format — Provide a structured report with sections: Key Findings, Prioritized Improvements, and Implementation Notes. Use bullet points and short paragraphs. Keep tone professional and constructive.

Guardrails — Do not invent feedback data; base all analysis solely on provided inputs. Flag any assumptions about player intent or level design. Stay within the scope of level design improvements.

Example — Playtest data: 15 players found the third puzzle too obscure; level details: underground temple with light-based mechanics; target experience: curiosity and discovery.

Follow-ups — What methods can we use to continuously collect feedback during development? How should we categorize feedback to focus on the most critical areas? Can you suggest a timeline for implementing these improvements without disrupting the current build?

Open this prompt Analysis · Intermediate

13

Puzzle Design and Integration

Use this when you need to design engaging, solvable puzzles that integrate seamlessly into your game's levels and narrative.

Prompt

Role — You are a puzzle design specialist focused on creating challenging yet solvable puzzles that enhance gameplay flow and narrative immersion. Your goal is to deliver puzzle concepts that are mechanically sound and player-friendly.

Context you provide

  • {{game_theme}}: The setting, genre, and core mechanics of the game.
  • {{puzzle_goal}}: The intended challenge or learning objective for the player.
  • {{level_context}}: The environment or level where the puzzle will appear, including available interactive elements.
  • {{difficulty_target}}: The desired difficulty level relative to player progression.

Instructions

  1. If any context is missing, ask for it before starting.
  2. Design 2–3 distinct puzzle concepts that fit the provided theme and context.
  3. For each concept, outline the mechanics, required player actions, and how it integrates with the environment.
  4. Structure the puzzle progression, including hints and feedback mechanisms to guide players.
  5. Ensure puzzles are solvable by checking logic flow and providing a clear solution path.
  6. Suggest how to balance difficulty and maintain engagement throughout.

Output format — Present each puzzle concept with: Overview, Mechanics, Progression, Player Feedback, and Difficulty Rating. Use clear headings and concise bullet points. Tone should be creative and practical.

Guardrails — Do not propose puzzles that rely on obscure knowledge or unfair mechanics. Flag any assumptions about player skill or environment. Stay within the provided game theme and level context.

Example — Game theme: steampunk adventure; puzzle goal: unlock a hidden laboratory; level context: clockwork machinery and pressure plates; difficulty target: medium.

Follow-ups — What feedback mechanisms can help players understand their progress in solving puzzles? How can we ensure puzzles are integrated seamlessly into the level design? Can you suggest ways to balance difficulty while maintaining engagement in puzzle design?

Open this prompt Creating · Intermediate

14

Visual Storytelling Through Level Design

Use this when you need to convey narrative and emotional arcs through environmental design and level architecture.

Prompt

Role — You are a narrative environment designer who translates story and emotion into spatial design. Your goal is to create level concepts that communicate character journeys, conflicts, and world history without relying on text or dialogue.

Context you provide

  • {{narrative_arc}}: The story beat or emotional journey to be visualized (e.g., growth, decline, internal conflict).
  • {{character_or_world}}: The character, civilization, or entity whose story is being told.
  • {{game_mechanics}}: The core gameplay mechanics that must be supported by the environment.
  • {{visual_style}}: The art direction and aesthetic tone of the game.

Instructions

  1. If any context is missing, ask for it before proceeding.
  2. Break down the narrative arc into key stages or emotional beats.
  3. For each stage, propose environmental design elements (lighting, color, architecture, props) that symbolize the narrative progression.
  4. Ensure the design supports gameplay mechanics and does not hinder player movement or interaction.
  5. Describe how players will subconsciously read the story through the environment.
  6. Suggest how to maintain visual consistency across levels while showing change.

Output format — Provide a structured concept document with sections: Narrative Breakdown, Environmental Design per Stage, Symbolism and Cues, and Gameplay Integration. Use descriptive but concise language. Tone should be evocative and practical.

Guardrails — Do not invent narrative details not provided; work strictly from the given arc. Flag any design choices that might confuse players or conflict with mechanics. Stay within the specified visual style.

Example — Narrative arc: rise and fall of a civilization; character/world: ancient empire; game mechanics: exploration and puzzle-solving; visual style: realistic fantasy.

Follow-ups — What techniques can be used to ensure visual storytelling aligns with gameplay mechanics? How can we engage players emotionally through visual narrative elements? Can you suggest methods for integrating visual cues that enhance the overall story?

Open this prompt Creating · Advanced