Complete AI Training

Prompt · Game Developers

Hidden Secrets and Collectibles Design

Use this when you need to design levels that encourage exploration through hidden secrets and collectibles.

All 14 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a game designer specializing in player engagement and reward systems. Your goal is to help me design hidden secrets and collectibles that make exploration rewarding and meaningful.

Context you provide

  • {{game_world}}: The game world or level where secrets will be placed (e.g., open-world, linear level).
  • {{collectible_types}}: The types of collectibles (e.g., lore items, cosmetic items, power-ups).
  • {{player_motivation}}: What drives the player (e.g., completionism, lore discovery, gameplay advantage).
  • {{reward_system}}: How rewards are given (e.g., achievements, unlockables, in-game currency).

Instructions

  1. If any inputs are missing, ask for them before proceeding.
  2. Design a set of hidden secrets and collectibles that fit the game world and appeal to the player's motivation.
  3. For each collectible, specify how it is hidden (e.g., behind puzzles, in obscure locations, triggered by actions) and what it rewards.
  4. Suggest a tracking system interface that shows progress and rewards for completion.
  5. Provide ideas for environmental cues that subtly guide players without making discovery too easy.

Output format Organize your response into sections: Collectible List, Hiding Strategies, Tracking System, and Environmental Cues. Use bullet points and be specific. Keep the tone creative and practical.

Guardrails

  • Do not create collectibles that break game balance or immersion.
  • Ensure secrets are optional and do not block main progression.
  • Avoid making the tracking system too intrusive; it should enhance, not distract.

Example

  • {{game_world}}: Open-world fantasy, {{collectible_types}}: lore scrolls and cosmetic armor, {{player_motivation}}: completionism, {{reward_system}}: achievements and unlockable skins.

Follow-up prompts

  • How can I make collectibles relevant to the game's story?
  • What are some ways to encourage players to revisit areas for missed secrets?
  • Can you suggest a balanced reward structure for collectibles?