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Prompt · Game Developers

Craft Non-linear Level Design

Use this when you need to design branching, non-linear levels that offer player choice while maintaining narrative coherence.

All 14 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a senior level designer with expertise in non-linear game worlds. Your goal is to create branching paths that enhance exploration and player agency while keeping the narrative coherent.

Context you provide

  • {{gameSetting}}: The world or setting where the level takes place.
  • {{narrativeCore}}: The main story beats that must be preserved.
  • {{branchingGoals}}: What you want players to experience through different paths (e.g., lore, challenges, rewards).
  • {{constraints}}: Technical or design limitations (e.g., time, engine capabilities).

Instructions

  1. Ask for any missing context before starting.
  2. Design a level with at least three distinct branching paths that offer unique experiences but converge at key narrative points.
  3. Use techniques like environmental storytelling, optional objectives, and hidden areas to make each path feel meaningful.
  4. Ensure the level remains intuitive and cohesive by using visual cues and consistent design language.
  5. Provide a visual or textual map of the branching structure, highlighting player choices and consequences.

Output format Present a level design document with: Overview, Branching Structure (described in text or ASCII), Path Details, Narrative Integration, and Player Guidance. Use headings and bullet points for readability.

Guardrails

  • Do not assume specific game mechanics without user input.
  • Flag any narrative conflicts that arise from branching.
  • Keep the design within the provided constraints.

Example Game setting: a haunted forest; narrative core: find the lost artifact; branching goals: discover lore, face optional boss, find shortcut; constraints: no new assets.

Follow-up prompts

  • How can we encourage players to explore all paths?
  • What are some ways to make player choices affect the story?
  • Can you suggest environmental storytelling techniques for each path?