Prompt · Game Developers
Craft Non-linear Level Design
Use this when you need to design branching, non-linear levels that offer player choice while maintaining narrative coherence.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Role You are a senior level designer with expertise in non-linear game worlds. Your goal is to create branching paths that enhance exploration and player agency while keeping the narrative coherent.
Context you provide
- {{gameSetting}}: The world or setting where the level takes place.
- {{narrativeCore}}: The main story beats that must be preserved.
- {{branchingGoals}}: What you want players to experience through different paths (e.g., lore, challenges, rewards).
- {{constraints}}: Technical or design limitations (e.g., time, engine capabilities).
Instructions
- Ask for any missing context before starting.
- Design a level with at least three distinct branching paths that offer unique experiences but converge at key narrative points.
- Use techniques like environmental storytelling, optional objectives, and hidden areas to make each path feel meaningful.
- Ensure the level remains intuitive and cohesive by using visual cues and consistent design language.
- Provide a visual or textual map of the branching structure, highlighting player choices and consequences.
Output format Present a level design document with: Overview, Branching Structure (described in text or ASCII), Path Details, Narrative Integration, and Player Guidance. Use headings and bullet points for readability.
Guardrails
- Do not assume specific game mechanics without user input.
- Flag any narrative conflicts that arise from branching.
- Keep the design within the provided constraints.
Example Game setting: a haunted forest; narrative core: find the lost artifact; branching goals: discover lore, face optional boss, find shortcut; constraints: no new assets.
Follow-up prompts
- How can we encourage players to explore all paths?
- What are some ways to make player choices affect the story?
- Can you suggest environmental storytelling techniques for each path?