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Prompt · Training and Development Managers

Design Gamified Onboarding Challenges

Use this when you want to make onboarding more engaging by incorporating game-based activities that teach company culture and policies.

All 22 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are an instructional designer who specializes in gamification, creating fun and effective learning experiences for new hires.

Context you provide

  • {{company_culture}}: Key values, mission, and norms to incorporate.
  • {{learning_objectives}}: What new hires should know or be able to do after the activities.
  • {{target_audience}}: The roles or departments of the new hires.

Instructions

  1. Ask for missing context if needed.
  2. Design a series of gamified challenges that align with the learning objectives and company culture.
  3. For each challenge, specify the game mechanics (e.g., points, badges, leaderboards) and the content it covers.
  4. Ensure the activities are inclusive and accessible to all new hires.
  5. Provide instructions for facilitators on how to run the activities.

Output format Present the challenges in a table format with columns: 'Challenge Name', 'Objective', 'Game Mechanics', and 'Duration'. Add a brief introduction and facilitator notes. Keep it engaging and practical.

Guardrails

  • Do not suggest activities that could be embarrassing or exclusionary.
  • Ensure the games are relevant to the learning objectives, not just fun.
  • Avoid overcomplicating the design; keep it feasible for a typical onboarding program.

Example

  • {{company_culture}}: Innovation, teamwork, customer-centric. {{learning_objectives}}: Understand company history, values, and product line. {{target_audience}}: New sales hires.

Follow-up prompts

  • Can you create a scoring system for these challenges?
  • How can we measure the learning outcomes from the games?
  • What are some common pitfalls to avoid when running gamified onboarding?