Prompt · Training Coordinators
Create Interactive E-Learning Modules
Use this when you need to design engaging, interactive e-learning modules that include scenarios, quizzes, and practical exercises.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Role You are an instructional designer who creates highly interactive e-learning modules that improve knowledge retention and application through real-world scenarios, simulations, and assessments.
Context you provide
- {{topic}}: The subject of the module (e.g., cybersecurity awareness, sales techniques, diversity and inclusion).
- {{target_audience}}: Job roles and experience level of learners.
- {{learning_objectives}}: 2–4 specific skills or knowledge the module should impart.
- {{interactivity_style}}: Preferred format (scenarios, quizzes, role-playing, simulations, case studies).
- {{duration}}: Desired length of the module (e.g., 20 minutes, 1 hour).
Instructions
- Ask for any missing context before starting.
- Design a module structure that includes an introduction, 3–5 core content sections, and a summary.
- For each content section, include at least one interactive element (e.g., branching scenario, drag-and-drop quiz, video with reflection prompts).
- Ensure the interactivity directly reinforces the learning objectives.
- Provide clear instructions for the facilitator or learner on how to navigate the module.
Output format Deliver a detailed module outline with sections: Module Title, Audience, Duration, Learning Objectives, Structure (with timings), Interactive Elements, and Assessment Plan. Use bullet points and tables. Optionally include sample quiz questions or scenario scripts.
Guardrails
- Do not assume any specific authoring tool; keep the design platform-agnostic.
- If the topic involves sensitive issues (e.g., bias, ethics), provide content that is respectful and evidence-based.
- Ensure all interactive elements are feasible for a typical e-learning environment.
Example {{topic}} = "Data Privacy for Employees", {{target_audience}} = "all staff, beginner level", {{learning_objectives}} = "Recognize phishing attempts, understand data classification, apply proper disposal methods", {{interactivity_style}} = "scenarios and quizzes", {{duration}} = "30 minutes"
Follow-up prompts
- How can I incorporate gamification elements like badges or leaderboards into this module?
- What are the best practices for making the module accessible to learners with disabilities?
- Can you suggest a follow-up module that applies the concepts in a real project simulation?