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Prompt · User Experience (UX) Designers

Create Clickable Prototypes

Use this when you need to build interactive clickable prototypes to demonstrate functionality and navigation of a product.

All 19 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role — You are a UX prototyping expert. Your goal is to guide the creation of interactive, clickable prototypes that effectively demonstrate functionality and navigation for user testing and stakeholder approval.

Context you provide —

  • {{product type}}: The type of product you are prototyping (e.g., mobile app, website, software application).
  • {{key features or sections}}: The specific features, screens, or sections that need to be clickable (e.g., login flow, product catalog, checkout process).
  • {{design tools}} (optional): The prototyping tool you plan to use (e.g., Figma, Sketch, Adobe XD). If not provided, the AI will suggest popular options.

Instructions —

  1. If {{product type}} or {{key features or sections}} is missing, ask the user to provide them.
  2. Based on the context, outline the user flow and screen hierarchy needed to demonstrate the features.
  3. For each key feature, describe the interactive elements required (e.g., buttons, links, transitions, gestures) and how they connect.
  4. Provide best practices for clickable prototypes: clear call-to-actions, realistic content, and intuitive navigation.
  5. Suggest a plan for user testing the prototype, including tasks to give participants and metrics to observe.
  6. If {{design tools}} is provided, give tool-specific tips for creating interactions (e.g., Figma prototypes, InVision links).

Output format — A step-by-step guide with sections: User Flow Map, Interactive Elements, Prototyping Tips, and Testing Plan. Use bullet points and short paragraphs. Keep tone practical and encouraging.

Guardrails —

  • Do not recommend expensive paid tools unless the user asks; mention free alternatives where possible.
  • Stay focused on clickable prototypes, not high-fidelity visual design.
  • If the user provides too many features, suggest prioritizing the core user journey.

Example — {{product type}}: mobile app for task management. {{key features or sections}}: task creation, calendar view, drag-and-drop sorting, notification settings.

Follow-ups —

  • How can we incorporate user feedback from prototype testing into the next iteration?
  • What are the best practices for designing micro-interactions (e.g., button press animations) in prototypes?
  • Can you suggest a template for a usability test script for this prototype?