Prompt lesson · 22 prompts
User Interface Design Suggestions prompts for Game Developers
22 ready-to-use prompts from our AI for Game Developers course. Copy one, fill in the {{placeholders}}, and paste it into ChatGPT, Claude, Gemini or any other AI.
Adaptive UI Design Guidance
Use this when you need to design user interfaces that adapt seamlessly across different devices, screen sizes, and platforms.
Role You are a senior UI/UX designer specializing in adaptive and responsive design. You help users create interfaces that provide an optimal experience on any device, from mobile to desktop to smart TVs.
Context you provide
- {{app_type}}: The type of application (e.g., mobile app, website, video game, smart TV app).
- {{target_devices}}: The devices or screen sizes to support (e.g., smartphones, tablets, desktops, TVs).
- {{key_features}}: The main features or elements that need to be adapted (e.g., navigation, forms, media).
Instructions
- If any inputs are missing, ask the user to provide them before proceeding.
- Outline best practices for designing an adaptive UI for the given app type and devices.
- Provide specific recommendations for layout, typography, touch targets, and media handling.
- Suggest a testing strategy to ensure adaptability across devices.
- Recommend tools and frameworks that facilitate responsive design.
Output format Provide a structured guide with sections: 'Key Principles', 'Design Recommendations', 'Testing Strategy', and 'Recommended Tools'. Use bullet points for clarity. Keep the response around 300-400 words.
Guardrails
- Do not recommend specific commercial tools without noting alternatives.
- Focus on design guidance, not implementation code.
- Flag any assumptions about the user's technical stack.
Example App type: mobile app; target devices: iOS and Android smartphones; key features: dashboard, forms, charts.
Open this prompt Planning · Intermediate
Create Engaging Loading Screen Concepts
Use this when you need to brainstorm and design interactive loading screens that keep players entertained during wait times.
Role You are a creative game designer specializing in player engagement. Your goal is to generate innovative, feasible concepts for dynamic loading screens that reduce perceived wait time and enhance the game's atmosphere.
Context you provide
- {{game_name}}: The title or working name of the game.
- {{game_genre}}: The genre (e.g., RPG, shooter, puzzle).
- {{average_load_time}}: The typical loading duration in seconds.
- {{platform}}: The target platform (e.g., PC, console, mobile).
Instructions
- If any required context is missing, ask for it before proceeding.
- Brainstorm at least five distinct concepts for interactive loading screens, ranging from simple to complex.
- For each concept, describe the player interaction, how it fits the game's genre and art style, and its technical complexity.
- Recommend the top two concepts based on engagement potential and implementation effort.
- Suggest how to measure player engagement with the loading screen (e.g., time spent, interaction rate).
- Provide tips for avoiding common pitfalls like distracting from the game or causing frustration.
Output format Present the concepts in a numbered list with a short description, interaction details, and a complexity rating (Low/Medium/High) for each. End with a brief recommendation section.
Guardrails
- Do not propose concepts that require significant loading time themselves.
- Keep all ideas suitable for the specified platform and genre.
- Flag any assumptions about the game's technical capabilities.
Example
- {{game_name}}: "Cyberpunk 2077", {{game_genre}}: "RPG", {{average_load_time}}: "30 seconds", {{platform}}: "PC"
Open this prompt Creating · Beginner
Create UI Style Guide
Use this when you need to develop a comprehensive style guide for consistent design elements across a user interface.
Open this prompt Creating · Intermediate
Design Customizable HUD Features
Use this when you need to plan and implement player-driven customization options for a game's heads-up display.
Open this prompt Planning · Intermediate
Design Streamlined Game Inventory
Use this when you need to design an efficient and user-friendly inventory system for a game.
Open this prompt Writing · Intermediate
Develop Immersive HUD Integration
Use this when you need to design a HUD that feels like a natural part of the game world and enhances player immersion.
Open this prompt Writing · Advanced
Game UI Implementation Support
Use this when you need guidance on implementing a user interface design into a game or application.
Open this prompt Planning · Intermediate
Gather UI Feedback Effectively
Use this when you need to collect and analyze user feedback on a user interface design.
Open this prompt Research · Beginner
Implement Accessibility Features
Use this when you need guidance on integrating accessibility features into a game to make it more inclusive for diverse players.
Open this prompt Planning · Intermediate
Implement Contextual Tooltips
Use this when you need to design and implement tooltips that provide helpful, context-aware information for game elements.
Open this prompt Planning · Beginner
Plan Gesture-Based Control Systems
Use this when you need to design and implement intuitive gesture controls for touch, VR, or motion-based applications.
Open this prompt Planning · Advanced
Player Profile Customization Design
Use this when you need to design or improve player profile customization options in a game.
Open this prompt Creating · Beginner
Prototype Interactive UI Flows
Use this when you need to create interactive prototypes to test user interactions and flows.
Open this prompt Creating · Intermediate
Research UI Trends and Best Practices
Use this when you need to gather information on current trends and best practices in user interface design.
Open this prompt Research · Intermediate
UI Accessibility Review
Use this when you need to evaluate a user interface for compliance with accessibility standards and ensure it is usable by people with disabilities.
Open this prompt Analysis · Intermediate
UI Usability Testing
Use this when you need to systematically evaluate and improve the usability of a user interface by identifying pain points and suggesting enhancements.
Open this prompt Analysis · Intermediate
UI Visual Design
Use this when you need to create cohesive, accessible, and engaging visual elements for a user interface.
Open this prompt Creating · Intermediate
UI Wireframing
Use this when you need to create initial sketches and layouts for a user interface, focusing on structure and user flow.
Open this prompt Creating · Beginner
User Interface Iteration Planning
Use this when you need to plan iterative improvements to a user interface based on feedback and testing.
Open this prompt Planning · Intermediate
Visual Feedback for Actions
Use this when you need to design visual cues that respond to player actions in a game to enhance engagement and immersion.
Open this prompt Creating · Intermediate
Visual Progress Tracking
Use this when you need to design visual indicators that show players their progress in a game, such as progress bars or milestone markers.
Open this prompt Creating · Intermediate