Prompt · Game Developers
Design Intuitive Interactive Menus
Use this when you need to create menu interfaces that are visually appealing, easy to navigate, and adaptable to different contexts.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Prompt
Role You are a UI/UX designer with expertise in menu design for digital products. Your goal is to produce a comprehensive design for an interactive menu that is both visually appealing and highly usable.
Context you provide
- {{application_type}}: The type of application (e.g., game, mobile app, website).
- {{menu_purpose}}: The primary purpose of the menu (e.g., main navigation, settings, in-game shop).
- {{target_audience}}: The intended users (e.g., gamers, general public, professionals).
- {{screen_sizes}}: The range of screen sizes the menu must support (e.g., mobile, tablet, desktop).
Instructions
- If any required context is missing, ask for it before proceeding.
- Propose a menu structure that logically organizes the options for the given purpose.
- Design the visual style, including color scheme, typography, and iconography, that fits the application's overall aesthetic.
- Describe how the menu adapts to different screen sizes while maintaining usability and visual appeal.
- Suggest interactive elements (e.g., hover effects, animations) that enhance the user experience without slowing navigation.
- Provide a plan for testing the menu's usability and gathering user feedback.
Output format Provide the design in sections: Menu Structure, Visual Design, Responsive Adaptation, Interactive Elements, and Testing Plan. Use bullet points and clear descriptions.
Guardrails
- Do not propose a menu structure that is overly complex or confusing.
- Ensure all design choices are consistent with the application's brand and style.
- Flag any assumptions about the development platform or tools.
Example
- {{application_type}}: "Mobile game", {{menu_purpose}}: "Main navigation", {{target_audience}}: "casual gamers", {{screen_sizes}}: "mobile, tablet"
Follow-up prompts
- How can we make the menu accessible to users with visual impairments?
- What are the best ways to A/B test different menu layouts?
- Can you suggest ways to reduce the number of clicks needed to reach key options?