Threejs fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Skills for your AI
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Create 3D scenes, interactive experiences, and visual effects using Three.js. Use when user requests 3D graphics, WebGL experiences, 3D visualizations, animations, or interactive 3D elements.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Use Transformers.js to run state-of-the-art machine learning models directly in JavaScript/TypeScript.
Audit a component or page for accessibility issues and fix them
Generate a new UI component following the StyleSeed design conventions
Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shi
Create interface designs, wireframes, and design systems. Masters user research, accessibility standards, and modern design tools.
Persist user decisions and project constraints to mdbase across sessions. Trigger on /user-thoughts or /ustht, or when the user discusses architecture, tech stack, rules, UI/UX, or project memory.
Add appropriate user feedback states (loading, success, error, empty) to a component or page
Expert in the Vercel AI SDK. Covers Core API (generateText, streamText), UI hooks (useChat, useCompletion), tool calling, and streaming UI components with React and Next.js.
Guide React and Next.js view transitions, shared element animations, route transitions, transition types, and reduced-motion-safe UI state animation.
To build powerful frontend claude.ai artifacts, follow these steps:
Generates WebdriverIO (WDIO) automation tests in JavaScript or TypeScript. Supports local and TestMu AI cloud. Use when user mentions "WebdriverIO", "WDIO", "wdio.conf", "browser.url", "$", "$$". Triggers on: "WebdriverIO", "WDIO", "wdio", "browser.$".