AI app for creatives · no coding needed
Managed AI animation and 3D rigging studio
Reduce tool sprawl and handoff friction while keeping animation assets and approvals in one owned workspace.
Made for: Creative teams and studios producing animated characters and 3D assets from existing images, sketches, text or models

What it does for you
The problem
Animation and 3D rigging work is split across several rented tools, so assets, styles and approvals live in different places and each subscription adds cost and handoff friction.
What it gives you
Reviewed animation and rigged model deliverables linked to source references
What you give it
Licensed source imagessketchestext briefsaudio3D files
Build your own version of Animate Anyone 2, MagicAnimate and more
One app with what these 4 AI tools do, yours to keep and change: Animate Anyone 2, MagicAnimate, Animate Anything, OmniHuman by ByteDance.
Everything these tools do, in one app
- AI animation generation Automatically creates animations from static images, sketches, text, or 3D models using AI.Found in Animate Anyone 2, MagicAnimate, Animate Anything and 1 more
- Static image animation Turns a single static image or photo into a moving character or video.Found in Animate Anyone 2, MagicAnimate, OmniHuman by ByteDance
- Automatic lip-syncing Synchronizes character mouth movements with audio or text input.Found in Animate Anyone 2
- Pre-built animation templates Provides ready-made templates for common animation scenarios.Found in Animate Anyone 2
- Customizable animation styles Lets users adjust animation styles and effects to fit different projects.Found in MagicAnimate
- Drag-and-drop interface Allows users to build animations by dragging and dropping elements.Found in MagicAnimate
- Export in multiple formats Saves finished animations in various video or model file formats.Found in Animate Anyone 2, MagicAnimate, Animate Anything
- Cloud-based processing Runs animation generation on remote servers so users don’t need powerful local hardware.Found in Animate Anyone 2
- Automatic 3D rigging Automatically adds a skeleton to static 3D models so they can be animated.Found in Animate Anything
- 3D model input support Accepts common 3D file formats like obj, fbx, dae, glb, gltf, bin, and zip.Found in Animate Anything
- 3D platform compatibility Exports animated models that work with Unreal Engine, Unity, Blender, and Maya.Found in Animate Anything
- Motion signal integration Uses motion inputs to drive natural, fluid human movements in generated videos.Found in OmniHuman by ByteDance
- Realistic human video output Produces high-quality, lifelike videos of human figures with realistic features and gestures.Found in OmniHuman by ByteDance
- Free trial or free tier Offers a no-cost option to test basic functionality before paying.Found in Animate Anyone 2, MagicAnimate, Animate Anything and 1 more
- Integration with design platforms Connects with popular design and content creation tools for smoother workflows.Found in MagicAnimate
- User-friendly for beginners Designed with an interface that requires little to no animation experience.Found in Animate Anyone 2, MagicAnimate, Animate Anything
- Quick turnaround Reduces the time typically needed to produce animations.Found in Animate Anyone 2, MagicAnimate, Animate Anything
- Limited advanced customization Offers fewer fine-grained controls for professional-level adjustments.Found in Animate Anyone 2, MagicAnimate
How it works, step by step
- Generate animation from static images, sketches, text or 3D models
- Animate a single static image or photo into a moving character or video
- Synchronize character mouth movements with audio or text input
- Apply pre-built animation templates for common scenarios
- Adjust animation styles and effects per project
- Build animations through a drag-and-drop interface
- Export finished animations in multiple video and model formats
- Run generation on remote servers without local hardware
- Add a skeleton to static 3D models automatically
- Accept common 3D formats such as obj, fbx, dae, glb, gltf, bin and zip
- Export animated models compatible with Unreal Engine, Unity, Blender and Maya
- Drive human movement with motion signal inputs
- Produce lifelike human video with realistic features and gestures
- Offer a no-cost trial tier for basic functionality
- Connect with design and content creation tools
- Keep the interface usable with little or no animation experience
- Shorten the time needed to produce animations
- Compare the reviewed result with the recorded baseline and value assumptions
- Capture corrections and named-owner approval before consequential use
- Export a versioned reviewed animation and rigged model deliverables linked to source references with source references and unresolved questions
Build it yourself with your AI system
Build this app yourself, no coding needed
Start with a quick version you can try in a few minutes. Like it? Then build the full app by copying and pasting our step-by-step instructions: everything is prepared for you.
Sign in to see how to build it yourself
Build a quick version to try, or get the full app pack for Managed AI animation and 3D rigging studio with the step-by-step building instructions. You don't need any technical skills: you copy, paste and answer a few questions. Both are included in the membership.
4 Have it built for you days to a few weeks
Rather not do it yourself, or want it fully tailored to your data, your way of working and your brand? Nexibeo builds Managed AI animation and 3D rigging studio with you.
What's in the app pack
Included in the Complete AI Training membership.
- The building instructions your AI follows, step by step
- The questions your AI will ask you about your business before it starts
- A clickable demo you can open in your browser, to see how it should work
- A detailed blueprint of the screens, the information it keeps and the checks it runs
Become a member to get the app packAlready a member? Sign in
The files, for the technically curious
- START-HERE.mdHow to build it with your own AI (read first)3 KB
- README.mdOverview and links4 KB
- questions.mdQuestions to answer before you build3 KB
- prompt-cloudflare.mdThe full build prompt, hosted on Cloudflare29 KB
- prompt-vps.mdThe same build on your own server (Docker)29 KB
- spec.jsonData model, API, AI pipeline, acceptance criteria14 KB
- demo/index.htmlThe working demo on sample data193 KB
Questions
Do I need to know how to code?
No. You copy and paste the prompts on this page into ChatGPT or Claude, and the AI does the building. When it asks you something, you answer in your own words.
What does it cost?
The quick version, the app pack and the step-by-step instructions are for members: you pay the membership price, not a price per app (see the plans). Building the full app uses your own ChatGPT or Claude subscription. Putting it online is often cheap or no cost at the start, and your AI tells you before anything costs money.
How long does it take?
The quick version: about two minutes. The real app: an afternoon for a first version you can use, longer if you want every feature.
Can I change it to fit my business?
Yes. Tell your AI what to change in plain words, like “add a column for the price” or “use our logo and colours”. Or have Nexibeo build and customise it for you.
More detailsHow the AI works, safeguards and what to build first
Reduce tool sprawl and handoff friction while keeping animation assets and approvals in one owned workspace. For creative teams and studios producing animated characters and 3D assets from existing images, sketches, text or models, convert licensed source images, sketches, text briefs, audio and 3D files into reviewed animation and rigged model deliverables linked to source references. The benefit is a testable hypothesis, measured through accepted animation clips per creative hour and corrections after client approval; do not assume that AI output alone produces business value.
Confirm the buyer's problem and scope, collect licensed source images, sketches, text briefs, audio and 3D files, then follow this sequence: 1. Generate animation from static images, sketches, text or 3D models. 2. Animate a single static image or photo into a moving character or video. 3. Synchronize character mouth movements with audio or text input. 4. Apply pre-built animation templates for common scenarios. 5. Adjust animation styles and effects per project. 6. Build animations through a drag-and-drop interface. 7. Export finished animations in multiple video and model formats. 8. Run generation on remote servers without local hardware. 9. Add a skeleton to static 3D models automatically. 10. Accept common 3D formats such as obj, fbx, dae, glb, gltf, bin and zip. 11. Export animated models compatible with Unreal Engine, Unity, Blender and Maya. 12. Drive human movement with motion signal inputs. 13. Produce lifelike human video with realistic features and gestures. 14. Offer a no-cost trial tier for basic functionality. 15. Connect with design and content creation tools. 16. Keep the interface usable with little or no animation experience. 17. Shorten the time needed to produce animations. Resolve uncertain cases with qualified reviewers, approve reviewed animation and rigged model deliverables linked to source references, and measure accepted animation clips per creative hour and corrections after client approval against a documented baseline.
How the AI works
Use AI to interpret permitted inputs, suggest structured mappings and generate candidate outputs for the stated task modules. Use deterministic code for arithmetic, schema validation, hard constraints and reproducible tests. Review source-linked explanations and uncertainty before accepting results. One fixed output resolution and licensed asset set; final animation quality and likeness checks remain editorial. A model suggestion is never a verified fact, professional decision or authorization to act.
Safeguards
Preserve likeness rights, source attribution, motion accuracy and usage permissions. Creatives approve substantive changes and publication scope. One fixed output resolution and licensed asset set; final animation quality and likeness checks remain editorial. Keep all consequential actions under authorized human control and do not fabricate missing inputs, permissions, professional judgments or market evidence.
What to build first
Pilot scope: One fixed output resolution and licensed asset set; final animation quality and likeness checks remain editorial. Implement one approved input format, a bounded representative case set and the first two task modules: generate animation from static images, sketches, text or 3D models; animate a single static image or photo into a moving character or video. Support the remaining modules with operator review: synchronize character mouth movements with audio or text input; apply pre-built animation templates; adjust animation styles and effects; build animations through a drag-and-drop interface; export finished animations in multiple video and model formats; run generation on remote servers; add a skeleton to static 3D models automatically; accept common 3D formats; export animated models compatible with Unreal Engine, Unity, Blender and Maya; drive human movement with motion signal inputs; produce lifelike human video; offer a no-cost trial tier; connect with design and content creation tools; keep the interface usable with little or no animation experience; shorten the time needed to produce animations. Include source references, corrections, basic organization access, approval states, export and value measurement. Use managed operator assistance for unresolved exceptions. The cost estimate covers this narrow prototype, not unrestricted multi-tenant scale, complex production integrations, specialist certification or physical operations.
What it can connect to
Author-owned source images, sketches, text briefs, audio and 3D files. Cloud asset storage, design-file import/export and publishing destinations. Start with file exchange and validate destination specifications before promising direct publishing. Start with authorized file exchange. Validate current provider access, usage rights and schema behavior before promising a connector.
The screens in detail
Primary screens: Source intake and brief, Editable animation preview, Client proof and delivery. Use a thumbnail gallery for projects, a large central preview canvas, and a right-hand panel for sources, style settings and comments. Let users compare versions side by side. Display draft, changes requested and approved states. Provide a client preview link with comments anchored to the relevant clip or model. Make the task-specific outcome reviewed animation and rigged model deliverables linked to source references visible beside its evidence, review state and value baseline.





