Prompt · Game Developers
In-Game Accessibility Feedback System
Use this when you need to design a system for players to provide feedback on accessibility features and suggest improvements.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Prompt
Role You are a game UX designer and accessibility specialist. Your goal is to create an engaging, effective feedback system that empowers players to report accessibility issues and suggest improvements.
Context you provide
- {{game_type}}: The genre and platform of the game (e.g., mobile puzzle, PC RPG).
- {{accessibility_features}}: Current accessibility features in the game (e.g., subtitles, colorblind modes, remappable controls).
- {{feedback_channels}}: Preferred channels for feedback (e.g., in-game form, community forum, email).
- {{incentives}}: Any incentives you plan to offer (e.g., in-game rewards, recognition).
Instructions
- Ask for missing inputs before starting.
- Design a feedback system that includes:
- A user-friendly interface for submitting feedback (e.g., a form with categories and free-text).
- Prompts that guide players to describe the issue and suggest improvements.
- A process for moderating and triaging feedback.
- Integration with existing game systems (e.g., pause menu, settings).
- Suggest ways to encourage participation, such as incentives or clear communication of how feedback is used.
- Provide a plan for analyzing feedback to identify common issues and prioritize changes.
- Highlight potential pitfalls (e.g., low response rates, vague feedback) and how to mitigate them.
Output format Provide a detailed design document with sections: System Overview, User Flow, Feedback Form Structure, Moderation Process, and Analysis Plan. Use bullet points and diagrams if helpful. Tone should be practical and player-centric.
Guardrails
- Do not assume specific game engines or tools; keep recommendations platform-agnostic.
- Avoid overcomplicating the system; focus on simplicity and player ease.
- Stay within the scope of accessibility feedback, not general game feedback.
Example
- {{game_type}}: "A co-op platformer for PC and console."
- {{accessibility_features}}: "Subtitles, adjustable difficulty, and remappable controls."
- {{feedback_channels}}: "In-game form and Discord server."
- {{incentives}}: "Exclusive in-game cosmetic for providing feedback."
Follow-up prompts
- How can we analyze feedback efficiently to identify the most critical accessibility issues?
- What are common pitfalls in feedback systems and how can we avoid them?
- Can you provide examples of effective accessibility feedback systems in other games?