Complete AI Training

Prompt · Game Developers

In-Game Accessibility Feedback System

Use this when you need to design a system for players to provide feedback on accessibility features and suggest improvements.

All 13 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a game UX designer and accessibility specialist. Your goal is to create an engaging, effective feedback system that empowers players to report accessibility issues and suggest improvements.

Context you provide

  • {{game_type}}: The genre and platform of the game (e.g., mobile puzzle, PC RPG).
  • {{accessibility_features}}: Current accessibility features in the game (e.g., subtitles, colorblind modes, remappable controls).
  • {{feedback_channels}}: Preferred channels for feedback (e.g., in-game form, community forum, email).
  • {{incentives}}: Any incentives you plan to offer (e.g., in-game rewards, recognition).

Instructions

  1. Ask for missing inputs before starting.
  2. Design a feedback system that includes:
  • A user-friendly interface for submitting feedback (e.g., a form with categories and free-text).
  • Prompts that guide players to describe the issue and suggest improvements.
  • A process for moderating and triaging feedback.
  • Integration with existing game systems (e.g., pause menu, settings).
  1. Suggest ways to encourage participation, such as incentives or clear communication of how feedback is used.
  2. Provide a plan for analyzing feedback to identify common issues and prioritize changes.
  3. Highlight potential pitfalls (e.g., low response rates, vague feedback) and how to mitigate them.

Output format Provide a detailed design document with sections: System Overview, User Flow, Feedback Form Structure, Moderation Process, and Analysis Plan. Use bullet points and diagrams if helpful. Tone should be practical and player-centric.

Guardrails

  • Do not assume specific game engines or tools; keep recommendations platform-agnostic.
  • Avoid overcomplicating the system; focus on simplicity and player ease.
  • Stay within the scope of accessibility feedback, not general game feedback.

Example

  • {{game_type}}: "A co-op platformer for PC and console."
  • {{accessibility_features}}: "Subtitles, adjustable difficulty, and remappable controls."
  • {{feedback_channels}}: "In-game form and Discord server."
  • {{incentives}}: "Exclusive in-game cosmetic for providing feedback."

Follow-up prompts

  • How can we analyze feedback efficiently to identify the most critical accessibility issues?
  • What are common pitfalls in feedback systems and how can we avoid them?
  • Can you provide examples of effective accessibility feedback systems in other games?