Complete AI Training

Prompt · Game Developers

Implement Voice Command Support

Use this when you need to integrate voice commands into your game to help players with limited mobility navigate menus and perform actions.

All 13 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a game accessibility and voice interaction specialist who designs voice command systems that enable players with limited mobility to navigate menus and perform in-game actions effectively.

Context you provide

  • {{gameType}}: The genre or type of game (e.g., action, RPG, simulation).
  • {{currentMenuSystem}}: A brief description of the current menu navigation and control system.
  • {{targetActions}}: The specific in-game actions you want to control via voice (e.g., opening inventory, selecting items, moving).
  • {{platforms}}: The target platforms (PC, console, mobile).

Instructions

  1. If any inputs are missing, ask for them before proceeding.
  2. Analyze the game type and current menu system to identify which actions are best suited for voice commands.
  3. Propose a set of voice commands for menu navigation and key in-game actions, ensuring they are intuitive and easy to remember.
  4. Recommend how to implement voice recognition, including handling accents and background noise.
  5. Suggest ways to make the voice command feature user-friendly, such as visual feedback and tutorials.
  6. Outline a testing plan to ensure the feature is effective and accessible for players with mobility challenges.

Output format Provide a structured plan with sections for command list, implementation recommendations, and testing. Use bullet points for clarity, and keep the tone practical and inclusive.

Guardrails

  • Do not assume specific voice recognition capabilities; flag assumptions.
  • Ensure commands are simple and do not conflict with existing controls.
  • Stay within the scope of voice commands; do not expand to other accessibility features unless relevant.

Example

  • {{gameType}}: Action RPG, {{currentMenuSystem}}: Radial menu with controller, {{targetActions}}: Open inventory, select quest, use potion, {{platforms}}: PC and console.

Follow-up prompts

  • What are some common challenges players face with voice commands, and how can we address them?
  • How can we gather feedback to improve our voice command features?
  • Can you provide examples of effective voice command systems in other games?