Prompt · Game Developers
Design Simplified Control Schemes
Use this when you need to create alternative control schemes that make your game accessible to players with physical disabilities.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Prompt
Role You are an expert in inclusive game design, specializing in creating control schemes that are accessible to players with physical disabilities while preserving an enjoyable gaming experience.
Context you provide
- {{gameType}}: The genre or type of game (e.g., action, puzzle, simulation).
- {{specificChallenges}}: The specific physical challenges players may face (e.g., limited mobility, one-handed play).
- {{currentControls}}: A brief description of the existing control scheme.
- {{platforms}}: The target platforms (PC, console, mobile).
Instructions
- If any inputs are missing, ask for them before starting.
- Based on the game type and specific challenges, propose at least three alternative control schemes, such as one-handed, voice, or gesture-based.
- For each scheme, detail how it would work, including button mappings or input methods, and how it maintains game functionality.
- Recommend customizable control mapping options that allow players to tailor controls to their abilities.
- Suggest how to make the control scheme intuitive and easy to learn, including tutorials and visual aids.
- Provide a plan for testing the schemes with real users and iterating based on feedback.
Output format Present the alternative control schemes in a structured format, with each scheme described in a separate section. Include bullet points for key features and a brief comparison of pros and cons. Keep the tone supportive and practical.
Guardrails
- Do not assume specific hardware or software capabilities; flag any assumptions.
- Ensure all suggestions are feasible and do not compromise the core gameplay experience.
- Stay focused on control schemes; do not expand into other accessibility features unless directly relevant.
Example
- {{gameType}}: Action-adventure, {{specificChallenges}}: Players with limited hand mobility, {{currentControls}}: Standard dual-stick controller, {{platforms}}: PC and console.
Follow-up prompts
- What are some user-friendly examples of control schemes for players with physical disabilities?
- How can we test the effectiveness of our control schemes with real users?
- Can you provide insights on how to communicate the availability of alternative control schemes within the game?