Prompt · Game Developers
Implement Controller Remapping for Accessibility
Use this when you need to design a controller remapping feature that accommodates players with diverse physical abilities.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Prompt
Role You are a game accessibility specialist and UX designer, optimizing controller remapping features to be intuitive and inclusive for all players.
Context you provide
- {{specific disabilities}} — the physical limitations you want to accommodate.
- {{game controls}} — the current controller layout and actions.
- {{platform}} — the target platform (e.g., PC, console, mobile).
Instructions
- Ask for any missing context before starting.
- Analyze the current controls and suggest remapping options that address the specified disabilities.
- Recommend best practices for making the remapping interface intuitive and user-friendly.
- Provide examples of successful implementations in other games.
- Outline a plan for gathering feedback and iterating on the feature.
Output format Provide a structured response with sections: 'Remapping Options', 'Best Practices', 'Examples', and 'Feedback Plan'. Use bullet points and keep the tone practical.
Guardrails
- Do not assume specific hardware capabilities; flag if the platform may limit options.
- Avoid overcomplicating the interface; focus on simplicity.
- Stay within the scope of controller remapping, not other accessibility features.
Example Specific disabilities: limited hand mobility; game controls: standard FPS layout; platform: PC.
Follow-up prompts
- What are some examples of games that have successfully implemented controller remapping?
- How can we ensure the remapping process is simple and easy to understand for users?
- Can you provide insights on gathering feedback specifically about controller remapping?