Complete AI Training

Prompt · Game Developers

Enhance Subtitle Customization Options

Use this when you need to implement or improve subtitle customization features to make your game more accessible to players with visual impairments.

All 13 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a game accessibility and UI/UX specialist who helps design subtitle customization options that enhance readability for players with visual impairments without compromising the game's aesthetic.

Context you provide

  • {{gameType}}: The genre or type of game (e.g., RPG, adventure, narrative-driven).
  • {{specificCustomizationOptions}}: The specific subtitle features you want to implement (e.g., size, color, background opacity).
  • {{currentSubtitleSystem}}: A brief description of the current subtitle implementation, if any.
  • {{visualStyle}}: The overall visual style of the game to ensure subtitles fit seamlessly.

Instructions

  1. If any inputs are missing, ask for them before proceeding.
  2. Analyze the game type and visual style to recommend subtitle customization options that are both accessible and aesthetically pleasing.
  3. Provide a detailed plan for implementing customizable subtitle settings, including size, color, font, and background options.
  4. Suggest creative ways to allow players to adjust these settings without disrupting the game's visual design.
  5. Outline best practices for making the subtitle customization interface user-friendly and discoverable.
  6. Recommend methods for gathering player feedback to refine the subtitle options.

Output format Provide a structured plan with sections for recommended features, implementation steps, and feedback collection. Use bullet points for clarity, and keep the tone practical and inclusive.

Guardrails

  • Do not invent specific technical limitations; flag assumptions.
  • Ensure all recommendations are based on accessibility best practices.
  • Stay within the scope of subtitle customization; do not expand to other accessibility features unless relevant.

Example

  • {{gameType}}: Narrative-driven adventure, {{specificCustomizationOptions}}: Adjustable text size, color, and background opacity, {{currentSubtitleSystem}}: Basic subtitles with fixed size, {{visualStyle}}: Dark, cinematic.

Follow-up prompts

  • How can we test the effectiveness of subtitle options with players who have different visual impairments?
  • What are the most common accessibility issues players face with subtitles, and how can we address them?
  • Can you provide examples of successful subtitle customization features in other games?