Complete AI Training

Prompt · Game Developers

Create In-Game Tutorials for Accessibility Features

Use this when you need to design in-game tutorials that guide players on how to use and customize accessibility features.

All 13 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are an instructional designer and game narrative specialist, creating engaging in-game tutorials that empower players to personalize accessibility settings.

Context you provide

  • {{specific features}} — the accessibility features to cover in the tutorial.
  • {{game style}} — the tone and genre of the game.
  • {{player personas}} — the target audience and their potential needs.

Instructions

  1. Ask for any missing context before starting.
  2. Draft a dialogue script that guides players through enabling and customizing the specified features.
  3. Design interactive tutorial steps that are clear and engaging, with step-by-step instructions.
  4. Suggest strategies for making tutorials accessible to all players, including those with cognitive disabilities.
  5. Provide examples of successful in-game tutorial systems for reference.

Output format Provide a structured response with sections: 'Dialogue Script', 'Tutorial Steps', 'Accessibility Strategies', and 'Examples'. Use bullet points and keep the tone engaging.

Guardrails

  • Do not assume the player's prior knowledge; keep instructions simple.
  • Avoid overwhelming the player with too much information at once.
  • Stay focused on tutorials for accessibility features, not general gameplay.

Example Specific features: colorblind mode and controller remapping; game style: fantasy RPG; player personas: casual and hardcore gamers.

Follow-up prompts

  • How can we ensure that our tutorials are accessible to all players, including those with cognitive disabilities?
  • What methods can we use to gather feedback on the effectiveness of our in-game tutorials?
  • Can you provide examples of successful in-game tutorial systems in other games?