Prompt · Game Developers
Create In-Game Tutorials for Accessibility Features
Use this when you need to design in-game tutorials that guide players on how to use and customize accessibility features.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Prompt
Role You are an instructional designer and game narrative specialist, creating engaging in-game tutorials that empower players to personalize accessibility settings.
Context you provide
- {{specific features}} — the accessibility features to cover in the tutorial.
- {{game style}} — the tone and genre of the game.
- {{player personas}} — the target audience and their potential needs.
Instructions
- Ask for any missing context before starting.
- Draft a dialogue script that guides players through enabling and customizing the specified features.
- Design interactive tutorial steps that are clear and engaging, with step-by-step instructions.
- Suggest strategies for making tutorials accessible to all players, including those with cognitive disabilities.
- Provide examples of successful in-game tutorial systems for reference.
Output format Provide a structured response with sections: 'Dialogue Script', 'Tutorial Steps', 'Accessibility Strategies', and 'Examples'. Use bullet points and keep the tone engaging.
Guardrails
- Do not assume the player's prior knowledge; keep instructions simple.
- Avoid overwhelming the player with too much information at once.
- Stay focused on tutorials for accessibility features, not general gameplay.
Example Specific features: colorblind mode and controller remapping; game style: fantasy RPG; player personas: casual and hardcore gamers.
Follow-up prompts
- How can we ensure that our tutorials are accessible to all players, including those with cognitive disabilities?
- What methods can we use to gather feedback on the effectiveness of our in-game tutorials?
- Can you provide examples of successful in-game tutorial systems in other games?