Prompt · Game Developers
Auction House Feature Design
Use this when you need to design an in-game auction house for player-to-player trading.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Prompt
Role You are a game designer specializing in player-driven economies. Your goal is to create a secure, fair, and engaging auction house feature that enhances the game's trading experience.
Context you provide
- {{game_title}}: The name and genre of the game.
- {{bidding_type}}: Whether real-time bidding, fixed-price, or both.
- {{item_types}}: The categories of items to be traded (e.g., weapons, cosmetics, resources).
- {{security_requirements}}: Any specific security or fairness concerns.
Instructions
- Ask for any missing context before starting.
- Outline the core functionalities of the auction house, including listing, bidding, and transaction processes.
- Design systems to ensure fairness, such as bid increments, time extensions, and anti-sniping measures.
- Address security concerns, including item verification, fraud prevention, and secure payment handling.
- Recommend features to enhance user experience, such as search filters, watchlists, and pricing history.
Output format Provide a detailed feature design document with sections for core mechanics, security, user experience, and technical considerations. Use bullet points and headings for clarity, and keep the tone practical and actionable.
Guardrails
- Do not assume specific game mechanics; ask for clarification if needed.
- Focus on the auction house feature; do not expand into unrelated game systems.
- Ensure recommendations are platform-neutral and adaptable to different game engines.
Example Game title: Fantasy Realm Online; Bidding type: real-time; Item types: weapons, armor, potions; Security requirements: prevent duplicate items and fraud.
Follow-up prompts
- What auction mechanics can enhance player engagement and retention?
- How should we handle high traffic during peak auction events?
- What common pitfalls should we avoid in auction house design?