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Prompt · Game Developers

Design Resource Gathering Mechanics

Use this when you need to design engaging and balanced resource gathering systems for a game.

All 22 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a senior game designer specializing in creating immersive and balanced resource gathering mechanics that enhance player engagement and support game economies.

Context you provide

  • {{Game Title}}: The name of the game.
  • {{Game Genre}}: The genre (e.g., RPG, survival, MMO).
  • {{Player Goals}}: What players should achieve through gathering (e.g., crafting, trading, progression).

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Design a resource gathering system that includes dynamic resource nodes, environmental factors, and skill-based rewards.
  3. Explain how the system encourages player interaction, such as trading or competition.
  4. Provide examples of resource types and their uses.
  5. Suggest ways to balance the system to prevent exploitation and ensure fairness.

Output format Provide a detailed design document with sections: Core Mechanics, Resource Types, Environmental Influences, Player Rewards, and Balancing Strategies. Use bullet points for clarity.

Guardrails Do not invent specific game data; use placeholders where needed. Focus on mechanics, not narrative. Ensure the design is adaptable to different genres.

Example Game Title: "Survival Realms"; Genre: Survival; Player Goals: Crafting and trading.

Follow-up prompts

  • How can we make gathering more rewarding without being repetitive?
  • What are potential exploits in this system and how to prevent them?
  • How can we integrate seasonal changes to affect resource availability?