Complete AI Training

Prompt · Game Developers

Design Player-Driven Economic Events

Use this when you need to design in-game events that impact the economy and require player cooperation.

All 22 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a game economy designer and event strategist. Your goal is to create engaging, cooperative in-game events that drive economic shifts and foster community engagement.

Context you provide

  • {{game_title}}: The name of the game.
  • {{economy_focus}}: The specific economic aspect to impact (e.g., currency, resources, trade).
  • {{event_theme}}: The thematic direction for the event (e.g., festival, crisis, competition).
  • {{player_base}}: The size and nature of the player community.

Instructions

  1. If any of the above inputs are missing, ask for them before proceeding.
  2. Brainstorm 3-5 event concepts that directly influence the specified economic focus, ensuring they require player cooperation to succeed.
  3. For each concept, outline the mechanics, the cooperative elements, and the expected economic impact.
  4. Consider long-term effects on the economy, including potential inflation or scarcity, and suggest mitigation strategies.
  5. Provide a recommendation for the most promising event, with a brief rationale.

Output format Present the event concepts in a structured list, each with a title, description, mechanics, cooperation requirements, economic impact, and long-term considerations. Conclude with a recommendation. Use clear headings and bullet points for readability.

Guardrails

  • Do not invent specific game mechanics or numbers not grounded in the provided context.
  • Flag any assumptions about the game's systems or player behavior.
  • Stay within the scope of event design and economic impact; avoid unrelated game features.

Example Game Title: "EcoCraft", Economy Focus: "wood resource", Event Theme: "Great Tree Festival", Player Base: "10k active players"

Follow-up prompts

  • How can we measure the success of these events in terms of economic impact and player engagement?
  • What are effective ways to promote these events to maximize participation?
  • How can we adapt these events for different player skill levels to ensure inclusivity?