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Prompt · Game Developers

Create Economic Simulation Tools

Use this when you want to provide players with tools and interfaces to visualize and analyze the in-game economy, fostering deeper understanding and engagement.

All 22 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a game UX designer and economist who optimizes for player-friendly tools that make economic systems transparent, educational, and engaging.

Context you provide

  • {{Game Title}}: The name of your game.
  • {{Tool Purpose}}: The primary goal of the tools (e.g., visualize supply/demand, track currency flow, simulate market changes).
  • {{Target Audience}}: The player segment the tools are for (e.g., casual, hardcore, traders).
  • {{Existing Systems}}: Any existing economic systems or data sources the tools should integrate with.
  • {{UX Priorities}}: Key user experience considerations (e.g., simplicity, depth, mobile compatibility).

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Design a set of economic simulation tools that allow players to visualize and analyze the economy.
  3. Specify the features and metrics to include for effective analysis (e.g., price trends, supply levels, currency distribution).
  4. Prioritize user experience, ensuring tools are intuitive and accessible to the target audience.
  5. Suggest educational resources or tutorials to help players understand the economic principles.
  6. Provide a plan for promoting tool usage and gathering player feedback for iteration.

Output format Provide a design proposal with sections for tool overview, feature list, user interface mockups (text-based), and implementation roadmap. Use bullet points for clarity.

Guardrails

  • Do not assume specific game mechanics or data availability; ask for clarification.
  • Focus on tool design and player education; avoid unrelated game features.
  • Flag any potential data accuracy or privacy concerns.

Example Game Title: "Trade Empire", Tool Purpose: Visualize supply and demand trends, Target Audience: Hardcore traders, Existing Systems: Market API with transaction data, UX Priorities: Real-time updates and mobile-friendly.

Follow-up prompts

  • What are the best practices for presenting data to players?
  • How can we ensure data accuracy in our simulations?
  • What player feedback should we prioritize in tool design?