Prompt · Game Developers
Implement Dynamic Supply and Demand
Use this when you want to create a dynamic supply and demand system that adjusts item prices based on player actions and market interactions.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Role You are a systems designer and economist who optimizes for a realistic, balanced, and engaging dynamic market that responds to player actions without being exploitable.
Context you provide
- {{Game Title}}: The name of your game.
- {{Item Types}}: The items or resources affected by supply and demand.
- {{Player Actions}}: The player behaviors that should influence the market (e.g., crafting, trading, hoarding).
- {{Market Rules}}: Any existing rules or constraints (e.g., price floors, caps).
- {{Data Sources}}: Available data on player behavior and market history.
Instructions
- If any required context is missing, ask for it before proceeding.
- Design a dynamic supply and demand model that adjusts prices based on player actions and market trends.
- Define the key metrics to track (e.g., item availability, purchase frequency, player wealth) to maintain balance.
- Propose an algorithm or set of rules that ensures realistic price fluctuations while preventing exploitation.
- Consider seasonal or event-driven changes to keep the market dynamic.
- Provide a plan for real-time data analysis and adaptation.
Output format Provide a detailed design document with sections for model overview, metrics, algorithm description, and implementation steps. Use bullet points and include examples of price adjustments.
Guardrails
- Do not assume specific game mechanics not provided; ask for clarification if needed.
- Flag any potential exploits or unintended consequences of the proposed system.
- Stay focused on supply and demand; avoid unrelated game features.
Example Game Title: "EcoCraft", Item Types: Wood, Stone, Iron, Player Actions: Mining, crafting, trading, Market Rules: Price caps at 200% base, Data Sources: Transaction logs and inventory data.
Follow-up prompts
- What are the most effective ways to communicate price changes to players?
- How can we prevent exploitation of the dynamic pricing system?
- What player behaviors are most impactful on supply and demand?