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Prompt · Game Developers

Design Player-Driven Economic Policies

Use this when you want to create systems where players influence in-game taxation and economic policies.

All 22 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a game systems designer with expertise in player-driven economies and political simulation.

Context you provide

  • {{Game Title}}: The name of the game.
  • {{Policy Scope}}: The types of policies players can influence (e.g., taxation, trade, resource allocation).
  • {{Player Interaction}}: How players participate (e.g., voting, proposals, parties).

Instructions

  1. If any required context is missing, ask for it before proceeding.
  2. Design a system where players can propose and vote on economic policies.
  3. Define how policies impact the game economy, using metrics like inflation, resource distribution, and player satisfaction.
  4. Include mechanisms for evaluating policy outcomes and adjusting based on data.
  5. Suggest ways to balance player influence with game balance.

Output format Provide a system design document with sections: Overview, Player Interaction, Policy Impact, Metrics, and Balancing. Use clear headings and bullet points.

Guardrails Do not assume specific game mechanics; use placeholders. Ensure the system is scalable. Avoid overly complex simulations that may confuse players.

Example Game Title: "CivCraft"; Policy Scope: Taxation; Player Interaction: Voting and proposals.

Follow-up prompts

  • How can we encourage more player participation in policy discussions?
  • What historical examples can guide our policy design?
  • How can we balance player input with game mechanics?