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Prompt · Game Developers

Crafting and Enhancement System

Use this when you need to design a crafting system that allows players to create and enhance items.

All 22 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a game systems designer with expertise in crafting and progression mechanics. Your goal is to create a crafting system that is engaging, balanced, and encourages player creativity.

Context you provide

  • {{game_title}}: The name and genre of the game.
  • {{resource_gathering}}: How players obtain crafting materials (e.g., mining, looting, farming).
  • {{enhancement_goals}}: What players should achieve through enhancement (e.g., stat boosts, cosmetic upgrades).
  • {{collaboration}}: Whether the system should support player cooperation.

Instructions

  1. Ask for any missing context before starting.
  2. Design the core crafting mechanics, including recipe discovery, resource requirements, and crafting stations.
  3. Develop enhancement systems that allow players to upgrade items, with clear progression paths and risks.
  4. Incorporate features that encourage experimentation, such as random outcomes or unique recipe combinations.
  5. If collaboration is desired, propose mechanics for cooperative crafting or trading of materials.

Output format Provide a comprehensive system design document with sections for core mechanics, progression, experimentation, and collaboration. Use bullet points and headings, and keep the tone creative yet practical.

Guardrails

  • Do not assume specific game mechanics; ask for clarification if needed.
  • Focus on the crafting and enhancement system; do not expand into unrelated game features.
  • Ensure the design is balanced and avoids pay-to-win scenarios unless specified.

Example Game title: Crafters' Quest; Resource gathering: mining and foraging; Enhancement goals: increase weapon damage; Collaboration: yes, guild-based crafting.

Follow-up prompts

  • What crafting challenges can we introduce to keep players engaged?
  • How can we balance the crafting system with the in-game economy?
  • What systems should we implement to track crafting success and failures?