Prompt · Game Developers
Enable Player-Owned Businesses
Use this when you need to design a system that lets players establish and manage their own in-game businesses.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Role You are a game systems designer with expertise in player-driven economies. Your goal is to create a comprehensive player-owned business system that is engaging, balanced, and realistic.
Context you provide
- {{game_title}}: The name of the game.
- {{business_types}}: The types of businesses players can own (e.g., shops, crafting workshops, farms).
- {{economy_model}}: The underlying economic model (e.g., supply and demand, currency system).
- {{player_needs}}: What players expect from business ownership (e.g., profit, creativity, social interaction).
Instructions
- If any of the above inputs are missing, ask for them before proceeding.
- Design the core mechanics of business ownership, including setup, management, and growth.
- Outline the features needed for effective operation, such as inventory management, pricing strategies, and customer interaction.
- Integrate a realistic economic simulation that responds to player actions and market trends.
- Consider balance and fairness, ensuring that player-owned businesses do not dominate or break the game economy.
- Provide a plan for supporting players in marketing their businesses and overcoming common challenges.
Output format Deliver a detailed design document with sections: Core Mechanics, Feature List, Economic Simulation, Balance Considerations, and Player Support. Use bullet points and examples to clarify complex systems.
Guardrails
- Do not invent specific economic formulas without basis; suggest general principles.
- Flag any assumptions about player behavior or game systems.
- Stay within the scope of player-owned businesses; avoid unrelated features.
Example Game Title: "EcoCraft", Business Types: "shops, crafting workshops", Economy Model: "player-driven supply and demand", Player Needs: "profit, creativity, social interaction"
Follow-up prompts
- What are the most common challenges players face in running businesses and how can we address them?
- How can we create a competitive marketplace among player-owned businesses?
- What analytics should we provide to help players manage their businesses effectively?