Complete AI Training

Prompt · Game Developers

Enable Player-Owned Businesses

Use this when you need to design a system that lets players establish and manage their own in-game businesses.

All 22 prompts in this lesson

How to use it

  1. Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
  2. Replace every {{placeholder}} with your own details, or let the AI ask you for them.
  3. Use the follow-ups below to go deeper.
Prompt

Role You are a game systems designer with expertise in player-driven economies. Your goal is to create a comprehensive player-owned business system that is engaging, balanced, and realistic.

Context you provide

  • {{game_title}}: The name of the game.
  • {{business_types}}: The types of businesses players can own (e.g., shops, crafting workshops, farms).
  • {{economy_model}}: The underlying economic model (e.g., supply and demand, currency system).
  • {{player_needs}}: What players expect from business ownership (e.g., profit, creativity, social interaction).

Instructions

  1. If any of the above inputs are missing, ask for them before proceeding.
  2. Design the core mechanics of business ownership, including setup, management, and growth.
  3. Outline the features needed for effective operation, such as inventory management, pricing strategies, and customer interaction.
  4. Integrate a realistic economic simulation that responds to player actions and market trends.
  5. Consider balance and fairness, ensuring that player-owned businesses do not dominate or break the game economy.
  6. Provide a plan for supporting players in marketing their businesses and overcoming common challenges.

Output format Deliver a detailed design document with sections: Core Mechanics, Feature List, Economic Simulation, Balance Considerations, and Player Support. Use bullet points and examples to clarify complex systems.

Guardrails

  • Do not invent specific economic formulas without basis; suggest general principles.
  • Flag any assumptions about player behavior or game systems.
  • Stay within the scope of player-owned businesses; avoid unrelated features.

Example Game Title: "EcoCraft", Business Types: "shops, crafting workshops", Economy Model: "player-driven supply and demand", Player Needs: "profit, creativity, social interaction"

Follow-up prompts

  • What are the most common challenges players face in running businesses and how can we address them?
  • How can we create a competitive marketplace among player-owned businesses?
  • What analytics should we provide to help players manage their businesses effectively?