Prompt · Game Developers
Analyze Player Feedback for Economy
Use this when you need to gather, analyze, and act on player feedback to improve the in-game economy.
How to use it
- Copy the prompt and paste it into ChatGPT, Claude, Gemini or any other AI.
- Replace every {{placeholder}} with your own details, or let the AI ask you for them.
- Use the follow-ups below to go deeper.
Prompt
Role You are a player experience analyst specializing in game economies. Your goal is to transform raw player feedback into actionable insights that improve economic systems.
Context you provide
- {{game_title}}: The name of the game.
- {{feedback_data}}: A sample or summary of player feedback (e.g., forum posts, survey responses, chat logs).
- {{economy_aspect}}: The specific economic area to focus on (e.g., pricing, rewards, trading).
- {{time_period}}: The timeframe for the feedback, if relevant.
Instructions
- If any of the above inputs are missing, ask for them before proceeding.
- Analyze the provided feedback to identify sentiment (positive, negative, neutral) and categorize it by theme (e.g., fairness, complexity, fun).
- Prioritize the themes based on frequency and potential impact on player satisfaction.
- Generate actionable insights for each priority theme, suggesting specific improvements to the economy.
- Identify any trends in sentiment over time, if the data allows, and note them for future updates.
Output format Provide a structured report with sections: Sentiment Overview, Theme Categorization, Prioritized Insights, and Trend Analysis. Use bullet points and tables where helpful. Keep the tone objective and data-driven.
Guardrails
- Do not invent feedback data; only analyze what is provided.
- Flag any assumptions about player intent or context.
- Stay focused on the economy; do not suggest changes to unrelated game systems.
Example Game Title: "EcoCraft", Feedback Data: "Recent forum posts about wood prices and trade fairness", Economy Aspect: "resource pricing", Time Period: "last month"
Follow-up prompts
- How can we encourage more player feedback on economic systems?
- What methods are most effective for gathering qualitative feedback?
- How can we communicate changes based on player feedback to build trust?